Tiles: Difference between revisions
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Latest revision as of 01:27, 14 April 2025
Lua error in package.lua at line 80: module 'Dev:Mbox' not found.{{#switch: |={{#switch: {{{1}}} |nocat= |}} }} ^Original values are in (X)
For a list of just tile hex codes see the Palette page.
Tiles are what all creatures and buildings are on top of at all times. They are the building blocks of worlds and are one of the things that make worlds unique for every player. Some tiles, such as biome tiles, have different variants to add more diversity to your worldscape automatically. Currently there are 185 tiles in worldbox although some appear very similar to others. Without counting variants of tiles there would be 71 unique tiles.
If two hex codes listed by a tile, the one after the comma is the edge color of the tile (if you want to convert an image into a map you want to use the first hex code).
BC = Burn Chance, BR = Burn Rate, WalkSpd = Walk Speed Effect, Nu = Nutrition (hunger gained from eating tile), Str = Strength (defines resistance to explosions),
Biome Tiles[edit]
Does not include the beach biome (included in basic terrain tiles). For all: Step Action Chance is 5% (if there is an action to apply, except paradox biome), Nutrition = 30, Strength = 0
Spawner Monster Tiles[edit]
5% step action chance on all except Pumpkin which is 2%. 50% speed debuff before beta
Terrain Tiles[edit]
Height at Mountains is 3, Snow Summit = 4, Summit = 5
Ground | Snow Ground |
WalkSpd | Lava | Water | Walk Speed Effect | Ice | Pit | WalkSpd | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Sand | File:TileSand10x0.png | File:TileSnowSand10x0.png | -50% | File:TileLava010x0.png | File:TileShallowWaters10x0.png | -80%, -90% | File:TileIce10x0.png | File:TilePitShallowWaters10x0.png | None | |||
Low | File:TilePlainSoil10x0.png | File:TileFrozenLow10x0.png | None | File:TileLava110x0.png | File:TileCloseOcean10x0.png | -80%, -90% | - | File:TilePitCloseOcean10x0.png | None | |||
High | File:TileForestSoil10x0.png | File:TileFrozenHigh10x0.png | None | File:TileLava210x0.png | File:TileDeepOcean10x0.png | -80%, -90% | - | File:TilePitDeepOcean10x0.png | None | |||
Hill | File:TileHills10x0.png | File:TileSnowHills10x0.png | None | File:TileLava310x0.png | - | -80% | - | File:TileBorderPit10x0.png | None | |||
Mountain | File:TileMountains10x0.png | File:TileSnowMountains10x0.png | -50% | - | - | - | - | File:TileWaterBorder10x0.png | None (-30%) | |||
Summit | File:TileSummit10x0.png | File:TileSnowySummit10x0.png | -50% | - | - | - | - | File:TileWaterBorderRunup10x0.png | None |
Terrain Tile Hex Codes[edit]
Ground | Snow Ground |
Lava | Water | Ice | Pit | ||
---|---|---|---|---|---|---|---|
Sand | F7E898, D8C08C | AFF5F1 | F62D14 | 55AEF0,3F90EA | A7D6F4 | C1C1C1 | |
Low | E2934B | BAD5D3, F5F7F6 | FF6700 | 4084E2 | - | A0A0A0 | |
High | B66F3A | D3E4E3, F5F7F6 | FFAC00 | 3370CC | - | 898989 | |
Hill | 5B5E5C | E2EDEC | FFDE00 | - | - | - | |
Mountain | 414545 | FCFDFD | - | - | - | - |
Lava Flow[edit]
Wall Tiles[edit]
Tile | Name | Hex Code | Height | Burn? | Tools to Remove | Other |
---|---|---|---|---|---|---|
Wall of Evil | 425B78, 5A1C32 | 6 | No | Demolish | Alive | |
Stone Wall | A1B1A2, 787F87 | 6 | No | Demolish, Pickaxe | - | |
Ancient Wall | 425B78, 3A485E | 6 | No | - | - | |
Wooden Wall | C67D49, 4B2E1B | 6 | Yes | Demolish, Axe | Burn rate 5 | |
Iron Wall | 597D94, 2E363E | 6 | No | Demolish, Pickaxe | - | |
Green Wall | 65A13F, 3F6B3F | 6 | Yes | Demolish, Axe, Sickle | Burn rate 5 | |
Wall of Light | FFF349, E7DC42 | 20 | No | Demolish | Animated |
Other Tiles[edit]
Fireworks | Firework Tile |
Explosives | Name | Misc | Name | Burn | WalkSpd | Unused Tile | ||
---|---|---|---|---|---|---|---|---|---|---|
File:TileFireworks10x0.png | 0 | File:TileTNT10x0.png | TNT | File:TileField10x0.png | Field | 40% | None | File:TileUnused10x.png | ||
File:TileFireworks10x1.png | 1 | File:TileTNTTimed10x0.png | Timed TNT | File:TileFuse10x0.png | Fuse | 100% | None | - | ||
File:TileFireworks10x3.png | 3 | File:TileLandmine10x0.png | Landmine | File:TileGreyGoo10x0.png | Grey Goo | 1% | -90% | - | ||
File:TileFireworks10x4.png | 4 | File:TileWaterBomb10x0.png | Water Bomb | File:TileRoad10x0.png | Road/Bridge | 100% | +50% | - |
Other Tile Hex Codes[edit]
Fireworks | Explosives | Misc |
---|---|---|
B43DCC | A30000 | A8663A |
- | 7F0000 | 834C4C |
- | 990000 | 5D6191 |
- | 6D00CD | C1997C |
Flower Tiles[edit]
Hazardous Tiles[edit]
These tiles reduce health of creatures while they stand on it.
Icon | Tile | Name | Description | Health Reduction |
---|---|---|---|---|
File:IconTileMountains10x.png | File:TileMountains10x0.png | Mountains | High and deadly | -1 |
File:IconLava10x.png | File:TileLava310x0.png | Lava | Very hot. Turns to rock when it cools down | -150 |
File:IconGreygoo scaled 10x.png | File:TileGreyGoo10x0.png | Grey Goo | Nano bots? Virus? DESTRUCTION | -200 |