Influence: Difference between revisions
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Latest revision as of 01:27, 14 April 2025
Influence is the amount of power or "popularity" a unit has, it affects a unit's ability of starting plots.
Info[edit]
Every unit in a clan has their own influence stat. The higher a unit's influence (with a max of 10,000), the more plans they can create for war/peace/rebellion. A leader of a city with a high influence can rebel against their kingdom, as long as village loyalty is low and meets rebellion plot requirements. Units will start out at 0 influence when born and gain further influence as they age.
How Influence Develops[edit]
Most of this info can be found in the game's code when analyzing "S.influence"
Max Influence 10,000
Minimum Influence 0
Influence Cost[edit]
Influence decreases once a unit (usually king or leader) starts a plot:
- Conquest- 500 influence
- Peace Talks - 100 influence
- Create Alliance - 1000 influence
- Join Alliance (after creation) - 500 influence
- Dissolve Alliance - 1500 influence
- Rebellion - 500 influence
Once a plot is started the plotting unit's influence is set to 1000 if the unit would have more than 1000 influence after starting the plot. So there is no benefit for a unit to have more than 2500 influence at any time. The scenario here is that the most expensive plot (alliance dissolution) costs 1500 influence and since a unit can only retain up to a 1000 influence after starting any plot any excess influence is used up regardless of the plot’s original cost (Source: PlotManager class under the newPlot method).
Influence Gain[edit]
All units that are members of clans (includes children) will gain 1 influence every month, but there are also other factors that can increase how fast a unit's influence can grow.