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{{OldFeature}} ''Still exists in a similar form but info has been moved to [[Unit Stats]] page'' [[File:IconLevels10x.png|right|frameless]] Nearly all [[:Category:Creatures|creatures]] can level up, which is achieved by gaining experience (XP). Units can get XP most commonly from killing other creatures. The easiest way to level up a unit is to trap it inside an area using mountain [[tiles]], filling up the area with a weaker creature (like [[Insects|grasshoppers]] or [[Insects|beetles]]) and then giving the unit madness. Known sources of XP include: * Kill Hit +12 XP (kills that don't involve hits give 10 xp) * Hit +2 XP (projectiles, like arrows, count as hits) * Each year a [[Kings and Leaders|king]] rules +20 XP * Each year a [[Kings and Leaders|leader]] rules +10 XP The amount of XP needed to reach the next level from level X is given by '''EXP = 20 Γ X + 80.''' All units have the same experience points (XP or EXP) requirement to level up for each level. Every time a unit levels up it will gain a fixed amount of [[Unit Stats|stats]]: * +20 health * +1 attack speed * +0.5 damage All units have a default max level of 10, but this limit can be increased by the Heroes knowledge (+2) and being a member of a level 5 alliance (+1), leading to a highest possible level of 13. ''<small>"Total" takes into account all previous level bonuses/requirements. So level 3 is 40 health, 1 attack speed, and 1 damage + base stats</small>'' {| class="fandom-table" !Level !XP Needed !Total XP Needed !Total Stats !Kills/Hits Needed !Total Kills/Hits Needed !Total King's Rule !Other Requirements |- | 1 |0 |0 | Unit's base stats |0 Kills |0 Kills |0 Years | |- | 2 |100 |100 | +20 Health, +1 Attack Speed, +.5 Damage |8 Kills, 2 Hits |8 Kills, 2 Hits | 5 Years |Units start at this level if they are affected by Ancestors [[Culture Development|Knowledge]] at birth |- |3 |120 |220 | +40 Health, +2 Attack Speed, +1 Damage |10 Kills |18 Kills, 2 Hits |11 Years | |- |4 | 140 |360 | +60 Health, +3 Attack Speed, +1.5 Damage |11 Kills, 4 Hits | 30 Kills | 18 Years | |- |5 |160 |520 | +80 Health, +4 Attack Speed, +2 Damage |13 Kills, 2 Hits |43 Kills, 2 Hits |26 Years | |- |6 |180 | 700 | +100 Health, +5 Attack Speed, +2.5 Damage | 15 Kills |58 Kills, 2 Hits |35 Years | |- |7 |200 |900 | +120 Health, +6 Attack Speed, +3 Damage |16 Kills, 4 Hits |75 Kills |45 Years | |- |8 |220 |1120 | +140 Health, +7 Attack Speed, +3.5 Damage |18 Kills, 2 Hits |93 Kills, 2 Hits | 56 Years | |- |9 |240 |1360 | +160 Health, +8 Attack Speed, +4 Damage | 20 Kills |113 Kills, 2 Hits |68 Years | |- |10 |260 |1620 | +180 Health, +9 Attack Speed, +4.5 Damage |21 Kills, 4 Hits |135 Kills |81 Years |Normal Max Level |- |11 |280 | 1900 | +200 Health, +10 Attack Speed, +5 Damage |23 Kills, 2 Hits |158 Kills, 2 Hits | 95 Years |Level 5 [[Alliances|Alliance]] or Heroes [[Culture Development|Knowledge]] |- | 12 |300 |2200 | +220 Health, +11 Attack Speed, +5.5 Damage |25 Kills |183 Kills, 2 Hits |110 Years |Heroes [[Culture Development|Knowledge]] |- |13 |320 |2520 | +240 Health, +12 Attack Speed, +6 Damage |26 Kills, 4 Hits | 210 Kills |126 Years |Level 5 Alliance and Heroes Knowledge |} ==Extra Info== * At level 10 units without the necessary requirements will stop gaining xp at 260/280 * You may be confused to see that sometimes stats don't increase the expected amount when checking the updated level of a unit. This is because things like units age, [[traits]] and [[Weapons, Tools and Accessories|items]] can also influence a units [[Unit Stats|stats]]. For example when intentionally leveling a unit after level 3 should give the unit the veteran [[Traits|trait]] * When units [[Second Life "Options" (Undead)|turn into another unit]] they lose their previous level and get set back to one * When looking at levels in the code it appears that itβs supposed to increase armor by .333r each level. This does not happen in-game, it is assumed that it is bugged in some way ==Other Leveling Systems== *[[Alliances]] have 5 levels *[[Clans]] have 5 levels *[[Culture Development|Cultures]] have 59-63 levels (depending on race) [[Category:Creature Mechanics]]
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