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[[File:IconSkulls10x.png|right|frameless|168x168px]] '''''Does not include [[zombies]]''''' Who needs flesh? Only skeletons can be directly spawned by the player the rest can appear through other means. ==Stats== ''<small>AN = Animation, () = Cursed Trait Result</small>'' {| class="fandom-table" !Icon !AN !Name !Unoffical Name !Traits ![[File:IconHealth10xEdit.png|frameless|28x28px]] ![[File:DamageStat10x.png|frameless|28x28px]] ![[File:DefenseStat10x.png|frameless|28x28px]] ![[File:SpeedStat10x.png|frameless|28x28px]] ![[File:AttackspeedStat10x.png|frameless|28x28px]] !Natural Origins |- |[[File:IconSkeleton10x.png|frameless|56x56px]] |[[File:SkeleAN.gif|frameless|83x83px]] |Skeleton |[none] |[[File:IconImmortal10x.png|frameless|28x28px]]Immortal<br>[[File:IconWeightless10x.png|frameless|28x28px]]Weightless |60 |6-10 |0% |30 |40 |[[Disasters|Disaster]]<br>Cursed unit dies<br>[[Necromancer]] |- |n/a |[[File:JumpySkullAN.gif|frameless|80x80px]] |Jumpy Skull |Hopping Skull |[[File:IconImmortal10x.png|frameless|28x28px]]Immortal<br>[[File:IconWeightless10x.png|frameless|28x28px]]Weightless |100 (50) |3-6 (1-3) |0% |8 (6) |40 (20) |[[Corrupted Biome]] |- |n/a |[[File:FireskullAN.gif|frameless|90x90px]] |Fire Skull |Flamies |[[File:IconEvil10x.png|frameless|28x28px]]Evil<br>[[File:IconFireBlood10x.png|frameless|28x28px]]Fire Blood<br>[[File:IconFireProof10x.png|frameless|28x28px]]Fire Proof<br>[[File:IconImmortal10x.png|frameless|28x28px]]Immortal<br>[[File:IconWeightless10x.png|frameless|28x28px]]Weightless |200 |4-8 |0% |20 |40 |[[Infernal Biome]] |- |n/a |[[File:GhostAN.gif|frameless|55x55px]] |Ghost |[none] |[[File:IconCurse10x.png|frameless|28x28px]]Cursed<br>[[File:IconFireProof10x.png|frameless|28x28px]]Fire Proof<br>[[File:IconFreezeProof10x.png|frameless|28x28px]]Freeze Proof<br>[[File:IconImmortal10x.png|frameless|28x28px]]Immortal<br>[[File:IconWeightless10x.png|frameless|28x28px]]Weightless |333 (166) |6-12 (3-6) |76% (38%) |10 (8) |12 (6) |Unit dies in [[Corrupted Biome|corrupted biome]] |} ==More Info== *Skeletons, Jumpy Skulls and Ghosts are part of the undead [[Creature Kingdoms|creature kingdom]] *Hostile to most creatures except themselves and other undead creatures *They will damaged by the [[Divine Light|divine light]] [[Powers|power]] (except fire skulls). *Jumpy and Fire Skulls can turn into the [[Spawner Monsters|tumor monsters]] but not any other [[Second Life "Options" (Undead)|undead]] monsters. Skeletons and ghosts can not turn into anything. *They do not eat [[food]] ==Monster Specific Info== ===Skeleton=== *Game Description "Spooky scary skeleton that can fight" *They usually follow [[Necromancers]] if there is one nearby. Necromancers can also summon skeletons. Skeletons will spawn alongside a necromancer during the "Underground necromancer" [[Disasters|disaster]] *They spawn with spears, swords or bows made out of materials that range from [[iron]], [[steel]] and [[bronze]] *If a cursed unit gets killed, they will turn into a skeleton. The game classifies these skeletons as "cursed skeletons"; they have the same stats as normal skeletons. They will keep most of their [[traits]] and [[Weapons, Tools and Accessories|inventory]] *You do not need premuim to place skeletons <gallery> File:Skeletonheads.png </gallery> ===Jumpy Skull=== *None ===Fire Skull=== *Despite their similarities they are not related to [[Fire Elementals]] but they are friendly towards them *In the same [[Creature Kingdoms|creature kingdom]] as [[Demon|demons]] *Do not take damage while in water unlike other fire based creatures ===Ghost=== *Has one of the highest base armor stats *Units that die in the corrupted biome and turn into ghosts can keep some of their previous traits but lose any items they were holding *[[Races|Civs]], [[fairy]], [[bandit]], [[UFOs and Aliens|alien]], [[mages]], [[Cold Ones|cold one]], [[greg]] are the only creatures that can turn into ghosts ==Name Generation== {| class="mw-collapsible mw-collapsed fandom-table" |+[[File:Skeleton icon.png.png|frameless|28x28px]]Skeleton* !1 |B ! colspan="3" | |- !2 |o |a |e ! |- !3 |n ! colspan="3" | |- !4 |y |e |o | - |- !5 |y |e |o | - |- !6 |s ! colspan="3" | |} '''''*Units that turn into skeletons keep their previous name but with an "un" in front''''' {| class="mw-collapsible mw-collapsed fandom-table" |+[[File:Skull10x.png|frameless|28x28px]]Jumpy Skull !1 |Unholy |Dark |Knavish |Odious |Shameful |Disgraced |Abominable |Appalling |Abhorrent |Monstrous |Fiendish |Bouncy |Rubber ! colspan="2" | |- !2 |Reap |Bone |Bones |Minion |Doll |Disciple |Zealot |Apostle |Spirit |Skull |Braincase |Vertex |Scalp |Crown |Mind |} {| class="mw-collapsible mw-collapsed fandom-table" |+[[File:Fireskull10x.png|frameless|28x28px]]Fire Skull !1 |Reap |Bone |Bones |Minion |Doll |Disciple |Zealot |Apostle |Spirit |Skull |Braincase |Vertex |Scalp |Crown |Mind |}<br>'''Units that turn into ghosts keep their previous name.''' ==Trivia== *Skeletons were added in version [[0.5.167 - Crab|0.5.167]] also known as the "CRAB" update *Jumpy and Fire Skulls turn into humanoid [[Spawner Monsters|tumor monsters]] {{CreatureNavibox}} [[Category:Creatures]]
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