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Plots, also known as "plans", serve as an information system for the player to have more insight and understanding of events in-game. They do this by showing the player in advance when a war, rebellion, etc is being planned with a red icon above a certain leader or unit. == Information == Plan icons can be turned off by the player if they would like to not view them on the map with the "Plans and Plots Icons" [[Powers|power]] in the civilizations tab. Players can learn more about on-going plots by clicking on the "Plans and Plots" button in the same tab. Once the player does this a menu will pop up informing the player about who is planning the plot, when they started planning, how old the plan is, how many people are involved, and a progress bar showing how close the plan is to completion. Players can also get a sense of how close a plan is to being completed without viewing the menu by viewing the rate at which the red plot icon above the unit's head pulsates. Plans can be interrupted/canceled under certain conditions such as a war starting before a rebellion plot is able to finish or the unit plotting dies. Most plots take about 3 [[Months|years]] to complete. Players can also cancel plots by either killing the unit plotting or by using the divine light [[Powers|power]] on the plotting unit. Some plots can be completed by non-kings if a king's village is destroyed mid-planning (kings are demoted when their capital is destroyed but will continue their plot). [[Kings and Leaders|Kings and village leaders]] will not start a plot if they are actively fighting. Kings will attempt plots in this order: Join [[Alliances|Alliance]] -> Create Alliance -> Dissolve Alliance -> [[War]] -> Peace Talks. <gallery> File:PlotBackground10x.png|Plot Background File:IconPlotsList10x.png|Plot Menu File:IconPlotsToggle10x.png|Plots Toggle File:PlotMenuExampleSS.png|Plot Menu Screenshot File:Speech bubble finished10x.png|Finished File:Speech bubble cancelled10x.png|Cancelled </gallery> == List of Plots == {| class="fandom-table" !Icon !Plot !Intent !Notes |- |[[File:PlotWar10x.png|frameless|56x56px]] |[[War]] |Starts a war between two kingdoms (more if kingdoms are allied) |Only kings can plan war<br> '''Kingdoms will not plan:'''<br> if kingdom does not have at least 1 city<br> if currently at war<br> if last war was less than 5 years ago<br> if they do not have more than 10 warriors<br> if ally is already planning a war<br><br> Costs 800 influence<br><br> '''Has less than 4 cities:'''<br> will not if there are more than 200 zones available<br> will if no zones to expand to<br> will not Populations is less than 60% of max<br><br> Canceled if kingdom targeted joins same alliance or king dies<br><br> Plot Power: Warfare |- |[[File:PlotStopWar10x.png|frameless|56x56px]] |Peace Talks |Causes a war to end without the destruction of another kingdom |Only kings can engage in peace talks '''Kingdoms will not plan:'''<br> Is not at war<br>War has not been going for more than 10 years<br><br> If a kingdom is not currently taking over a village, is not physically fighting with their enemy, and is the attacker: if their army is more than twice as big as the defender's then they will start a peace plot.<br> If a kingdom is not currently taking over a village, is not physically fighting with their enemy, and is the defender: if their army is more than twice as big as the attacker's then they will start a peace plot.<br><br> Costs 100 influence<br><br> Plot Power: Diplomacy |- |[[File:PlotAlliance10x.png|frameless|56x56px]] |Create/Join [[Alliances|Alliance]] |Create an alliance between 2 or more kingdoms or join an existing alliance |Only kings can plan to form and join alliances '''Kingdoms will not plan:'''<br> Currently at war<br> Has zero cities<br> Already has an alliance<br> created an alliance less than 3 years ago<br> if engaged in other plots<br><br> Creating costs 1000 influence (any joining kingdoms during the initial creation do not suffer any influence cost)<br> Joining costs 500 influence <br><br> Allies will usually be close to each other<br> If the alliance loses all supporters or founder enters a war then the plan cancels<br> If opinion of founder kingdom changes to 0 or below supporters will leave the plan. Other kingdoms also will not join if their opinion is the same.<br><br> Plot Power: Diplomacy |- |[[File:PlotDissolution10x.png|frameless|56x56px]] | Dissolve [[Alliances|Alliance]] "Dissolution'''"''' |To break up/end an alliance for all members |Only kings of member kingdoms in an alliance can plan a dissolution of said alliance<br> '''Kingdoms will not plan:'''<br> Currently at war<br> Has not been in the alliance for more than 10 years<br> Is not supreme kingdom in the alliance and is not supreme or second best kingdom overall (see [[loyalty]])<br> Alliance power is less than (power of all kingdoms not in same alliance)x2. So only if alliance is stronger against everyone else.<br><br> Costs 1500 influence<br><br> Power Calculation<br> Kingdom Power = (Army Size) * 2 + (Total Cities) * 5 + 1<br><br> Plot Power: Warfare + 50% of Diplomacy |- |[[File:PlotRebellion10x.png|frameless|56x56px]] |[[Rebellions|Rebellion]] |Start a revolt inside of a kingdom. Results in a new kingdom being formed |Only leaders of non-capital villages can plan rebellions. '''Rebellions cannot happen:'''<br> until a kingdom is older than 15 years old<br> if village loyalty is greater than 0<br> if the village has less than 10 warriors<br> if kingdom is main defender during a rebellion<br> if there is already another rebellion being planned in the kingdom<br><br> Costs 500 influence<br><br> result = capital's army - (capital's army x (Amount of unhappy cities (loyalty <= 0) x 0.1))<br> If the result is not greater than the amount of warriors in a city then that city will not revolt<br> If kingdom quantity of cities is less than or equal to 6 then cities will not revolt as long as the kingdom has not past max villages.<br> After all of those conditions have been past a city will start planning a rebellion.<br><br>Plot Power: Warfare + 50% of Intelligence |- |[[File:RiteAscension10x.png|frameless|56x56px]] |Rite of Ascension (or possibly 'Clan Ascension') |Evolves clan members to a new subspecies, if possible. This new subspecies will have an "Ascentus" postfix |'''Can happen when''':<br> Unit must be chief of a clan<br> must have a religion<br> must have the trait 'Evil'<br> must not have the trait 'Mark of Becoming' or 'Pure'.<br> the kingdom the chief belongs to must have at least 1000 people<br> The plot has a minimum level of 5 |- |[[File:PlotKillKing10x.png|frameless|56x56px]] |Kill [[Kings and Leaders|King]] |Kill the king of a specific kingdom |Not used in game. |- |[[File:PlotKillLeader10x.png|frameless|56x56px]] |Kill [[Kings and Leaders|Leader]] |Kill the leader of a specific village |Not used in game |- |[[File:PlotCultureSplit10x.png|frameless|56x56px]] |[[Culture Development|Culture]] split |Split a culture in two |Not used in game |- |[[File:PlotGeneric10x.png|frameless|56x56px]] |Generic |Possible placeholder |Not used in game |} ==Trivia== *Plots were added in version [[0.21.0 - MegaBox Edition|0.21.0]]. *The changelogs mention poisoning kings despite this feature not being implemented yet: "added: new plots/plans mechanic. Clan members could have plans to start wars, <u>poison their kings</u>, create alliances, etc. But their plans and plots could also be broken when they die" [[Category:Kingdoms]]
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