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{{All Creatures |image1= Civ_lemon_man10x.png |caption1= Tough on the outside, sour on the inside. |health= |damage= |speed= |attack_speed= |maximum_age= |diplomacy= |warfare= |stewardship= |intelligence= |accuracy= |dodge= |max_children=|tab=|premium=Yes|culture_boost_per_intelligence=|culture_rare_tech_slots=|can_build_roads=|hates=Garlic People|base_max_cities=|base_zone_range=}} ==Simple Characteristics== '''Lemon Men''' are bright yellow humanoids with slightly bulbous heads shaped like lemons that can be spawned either by the player or when a monolith transforms a [[Bitba|Bitba.]] Their skin is textured like citrus peels and they seem to be based off of the '''Lemon Men''' from Adventure time. '''Game Description''' "Tough on the outside, sour on the inside" ===Signature [[Traits]]=== *[[File:IconPoisonImmune10x.png|frameless|28x28px]]Poison Immunity *[[File:IconParanoid10x.png|frameless|28x28px]]Paranoid *[[File:IconAttractive10x.png|frameless|28x28px]]Attractive *[[File:IconRegeneration10x.png|frameless|28x28px]]Regeneration *[[File:IconLucky10x.png|frameless|28x28px]]Lucky If Lemon People receive the infected trait and die they will turn into a [[Zombies|zombie]] Lemon man. <gallery> Lemon Zombie.gif|Lemon Zombie </gallery> ==Complex/Civilized Characteristics== Once Lemon men become part of a kingdom they will take a job and start working for their kingdom. For more about jobs for all intelligent races see the [[Jobs|jobs page]]. If you spawn a Lemon Men they will usually start their own kingdom and eventually start their own clan. Clans are used to determine who will get certain leadership positions in a kingdom. For more info on clans for all intelligent races see the [[Clans|clans page]]. Lemon Men will also form their own culture in newly founded kingdoms that don't come about from [[rebellions]]. Cultures represent the knowledge of kingdoms and villages. For more on cultures for all intelligent races see the [[Culture Development|culture development page]]. ===For even more info about Lemon Men and other intelligent races see these pages:=== *[[Alliances]] (Lemon Men kingdoms will form alliances with kingdoms of any race) *[[:Category:Buildings|Buildings]] (Lemon Men have unique building textures compared to other intelligent races) == Name Generation == ==Lemon People Variants== <gallery> File:Lemon man1.gif File:Lemon man2.gif File:Lemon man3.gif File:Lemon man4.gif File:Lemon man5.gif File: Lemon man leader.gif|Leader Lemon man king.gif|King Lemon man warrior.gif|Warrior Lemon child.gif|Child </gallery> ==Lemon Race Buildings and Structures== == Lemon Race Kingdom Banners and Icons == <gallery> File: Lemon Banner 1.png File: Lemon Banner 2.png File: Lemon Banner 3.png File: Lemon Banner 4.png File: Lemon Banner 5.png </gallery> ==Stat Meanings and Info== '''''Base''' refers to what the stats are before traits or age (starts at 18) affect them.'' === Base Stats === {| class="mw-collapsible mw-collapsed article-table" !Stat !Meaning |- |Armor |reduces the damage dealt by enemies |- |Health |health of a creature |- |Attack Damage |damage the creature does upon attacking another creature |- |Speed |movement speed of creature |- |Attack Speed |how fast the creature attacks |- |Attack Speed |how fast the creature attacks |- |Sight |the range of which the creature sees objects or enemies |} ===Other/More Base Stats=== {| class="mw-collapsible mw-collapsed article-table" !Stat !Meaning |- |Maximum Age |when a unit begins to have a <u>chance</u> of dying each year. The chance of death grow as the unit ages. Units with the Immortal [[Traits|trait]] don't have to worry about aging. |- |Base Diplomacy |affects what happens between kingdoms (a king with high diplomacy is less likely to make enemies or have revolts) |- |Base Warfare |the higher the stat, the more warriors they can have without penalties (used by leaders/kings) |- |Base Stewardship |the higher the stat, the more villages there can be in the kingdom without penalties. Also affects taxes and how many goods are produced in villages (used by leaders/kings) |- |Base Intelligence |the higher the stat the faster their culture will level up |- |Base Dodge |how often the unit dodges attacks |- |Base Accuracy |how often the unit will land attacks |- |Attack Knockback |how far the creature knocks others back when it hits them |- |Sight |how far away the unit can notice other creatures |} To learn more about what each stat means see the [[Unit Stats]] page. All races have 3 stats called, diplomacy, warfare and stewardship. When spawned by the player each race will get 6 "stat points" which will "randomly" assign themselves to one of these 3 stats. Humans seem to favor a majority warfare or intelligence stat setup. ==Trivia== *Based off of the Lemon people from Adventure Time *were originally non sentient [[Lemon People]] prior to betalith [[Category:Creatures]]
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