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Many citizens in civilizations will have their own jobs to work in/for their kingdom. They serve purpose to help expand culture and their home kingdom. A unit's job determines most of a unit's [[Behaviour Tasks|behaviour tasks]]. == What are Civilization Jobs? == Civilizations will have jobs in a village, they will help expand and maintain their kingdom in various ways. Using the [[Debug Menu]], you can have the game show these citizen jobs using certain job icons above units. What this means is that it marks certain units with an icon to show what job they currently do is. Units can switch/leave jobs depending on if they are needed or not. == Leadership Jobs == {| class="fandom-table" !Icon !Job !Purpose |- |[[File:IconKings10x.png|frameless|56x56px]] |[[King]] |The most important job of all is to rule over all. The first king will be chosen based on random chance. Once a king has been chosen, the children of that king will rule once they die. Any person or creatures who kill the king will be rewarded the [[Traits|kingslayer]] trait. Kings can have basic jobs (not farming, mining and settling). |- |[[File:IconLeaders10x.png|frameless|56x56px]] |[[Leader]] |Leaders govern over villages. They will have a silver crown instead of a golden one. When a king dies leaders will usually replace them. When a leader dies, a heir of the deceased leader is picked to be the new one. Leaders can have basic jobs (not farming, mining and settling). |- |[[File:Minimap flag10xEDIT.png|frameless|56x56px]] |Captain (Warrior) |Also known as generals or bannerman, warriors of their [[Armies|army]] will follow them wherever they go. They will intentional move slower to allow their [[Armies|army]] to catch up. They are initially chosen at random from warriors; if a captain dies, the warrior closest to their last position will be chosen to be the next. Leaders and Kings can also be captains, although this is rare. (Note: unlike kings and leaders, the captain's identity is not recorded in saves, and will be chosen again randomly when the world is re-loaded). |} === Jobs Kings and Leaders Will NOT Perform === * [[File:IconSickle10x.png|frameless|28x28px]]Farmer * [[File:IconCitizenJobMiner10x.png|frameless|28x28px]]Miner * [[File:IconCitizenJobMinerDeposit10x.png|frameless|28x28px]]Miner Deposit * [[File:IconVillages10x.png|frameless|28x28px]]Settler == Basic Jobs == {| class="fandom-table" !Icon !Job !Purpose |- |[[File:IconCitizenJobAttacker10x.png|frameless|56x56px]] |Attacker/Warrior |They are equipped with [[Weapons, Tools and Accessories|items]] created by blacksmiths to help fight in war. If a warriors home village is taken they will be fired. Warriors will serve in [[Armies|army]] groups led by captains. If a villager becomes an attacker and the village army is currently attacking an enemy the new attacker will stay and defend the village. Will not be hired unless the village has more than 15 adult population, a blacksmith, and more than 10 [[gold]]. |- |[[File:IconCitizenJobBlacksmith10x.png|frameless|56x56px]] |Blacksmith |They are the ones who use [[materials]] stored within their village to create [[Weapons, Tools and Accessories|weapons, armor, tools,]] and other items. A village will try to hire a blacksmith once it reaches a population of 15 and has the weapon production knowledge (as of [[0.5.167 - Crab|0.5.167]]). |- |[[File:IconCitizenJobBuilder10x.png|frameless|56x56px]] |Builder |This job is one of the most important for infrastructure and developing villages. The builder will build many different types of [[:Category:Buildings|buildings]] which require various materials. This job will be filled quickly if needed. |- |[[File:IconCitizenJobCleaner10x.png|frameless|56x56px]] |Cleaner |Takes down dead trees and [[:Category:Buildings|building]] ruins |- |[[File:IconSickle10x.png|frameless|56x56px]] |Farmer |Once a [[Villages|village]] is established, they will eventually create a [[Farm|windmill]] ([[Culture Development|knowledge]] needed) surrounded with field [[tiles]]. Once the crops are fully grown, farmers will harvest the wheat farm and plant seeds again. Farms can be retaken by other or same civilizations during war. |- |[[File:IconCitizenJobFireman10x.png|frameless|56x56px]] |Fireman |Puts out fires with water buckets. This job will be filled as soon as possible if needed. Water buckets extinguish a 3x3 area each time used. |- |[[File:IconBush10x.png|frameless|56x56px]] |Bush Gatherer |Gathers resources from [[Food|berry bushes]]. This job will be filled quickly if a village has no food. |- |[[File:IconCitizenJobGathererHerbs10x.png|frameless|56x56px]] |Herb Gatherer |Gathers [[Food|herbs]] from [[:Category:Resources|plants]]. This job will be filled quickly if a village has no food. |- |[[File:IconCitizenJobHunter10x.png|frameless|56x56px]] |Hunter |The hunter's job is to attack [[:Category:Creatures|creatures]] for their [[Food|meat]], they are responsible for feeding their village and preventing starvation. Hunters will also gather [[Food|worms]] (not to be confused with [[Worm|creature]]). Hunters will only hunt creatures that are at least 3 years old. |- |[[File:IconCitizenJobMiner10x.png|frameless|56x56px]] |Miner |They will continuously work in a [[mine]] for days. They bring up plenty of resources for the village to upgrade their [[houses]]. They bring up resources like gold, iron, stone, etc. |- |[[File:IconCitizenJobMinerDeposit10x.png|frameless|56x56px]] |Miner Deposit |These units will mine ores that come from mines or randomly spawn ("Minerals" [[World Laws|world law]]). |- |[[File:IconCitizenJobRoadBuilder10x.png|frameless|56x56px]] |Road Builder |They will build roads once a civilization has unlocked the roads [[Culture Development|knowledge]]. |- |[[File:IconVillages10x.png|frameless|56x56px]] |Settler |Also known as colonists, settlers are sent out to create new [[villages]] for a kingdom. They're typically sent out as a team, and may travel overseas by [[boats]] (usually transport boats) to visit new lands. A village cannot hire settlers until a town hall has been made. Will not be hired unless the village has more than 30 population. |- |[[File:IconCitizenJobWoodcutter10x.png|frameless|56x56px]] |Woodcutter |Their duty is to cut trees down to gather [[wood]]. |} == Boat Jobs == [[File:IconBoat10x.png|right|frameless]] {| class="fandom-table" !Job !Purpose |- |Fishing |Fishing [[boats|boat]]. Collects fish from bodies of water. |- |Trading |Trading [[boats|boat]]. Generates gold and engages in "[[Trading Mechanics|trade]]". |- |Transport |Transport [[boats|boat]]. Transports units. |} == Other Jobs == {| class="fandom-table" !Job !Purpose |- |Unit |Unit that has not yet joined/established a kingdom. |- |Baby |Is a baby/child (under 18 [[Months|years]] old). |- |Citizen |Unit that is a citizen of a kingdom. |- |Defender |Extension of attacker job. Gives Attacker defensive objectives. Although defined in code, in the current version this job is never assigned in game. |} == Non-Intelligent Unit Jobs == ''Most of these jobs are used for units that have unique movement patterns/behaviors. If a unit jobs purpose is descried as just "Is a X" then this is because of the previously mentioned "unique movement patterns/behaviors".'' {| class="fandom-table" !Job !Purpose |- |Rat |Is a [[rats|rat]] or a creature that has a rat trait '''''(confirm trait part)'''''. |- |Crab |Is a [[crab]] that has not burrowed. |- |Crab Burrow |Is a [[crab]] that has burrowed into the ground. |- |Animal Water Eater |Performed by [[crab]], [[turtle]], and [[Penguin|penguins]]. |- |Animal |Is an animal ([[Carnivores|bear]], [[Herbivores|chicken]], etc). |- |Bee |Is a [[Insects|bee]]. |- |Animal Herd |Is an animal and finds itself the among its own species (only used by [[Herbivores|sheep]] and [[Carnivores|wolves]]). |- |Random Move |Moves randomly with no objective. |- |Random Swim |Moves randomly in water with no objective. |- |Move Mob |Used by [[zombies]] (they will attack [[Golden Brain|golden brains]] if in range). |- |Printer Job |Is a [[Terraformers|printer]]. Printers will print patterns. |- |Tornado Job |Is a [[tornado]]. Tornadoes will change sizes. |- |Dragon Job |Is a [[dragon]]. Dragons have several different actions other units can't perform. |- |UFO Job |Is a [[UFOs and Aliens|ufo]]. |- |Worm Job |Is a [[Terraformers|worm]]. |- |Sandspider Job |Is a [[Terraformers|sand spider]]. |- |Ant Black |Is a [[Terraformers|black ant]]. |- |Ant Red |Is a [[Terraformers|red ant]]. |- |Ant Blue |Is a [[Terraformers|blue ant]]. |- |Ant Green |Is a [[Terraformers|green ant]]. |- |Skeleton Job |Is a [[Spooky Monsters|skeleton]]. Skeletons will follow [[Other Mages|necromancers]] and attack [[Golden Brain|golden brains]] |- |Necromancer |Is a [[Other Mages|necromancer]]. Necromancers make, heal, and lead [[Spooky Monsters|skeletons]] and attack [[Golden Brain|golden brains]]. |- |Evil Mage |Is a [[Mages|evil mage]]. Special movement and teleport ability. |- |White Mage |Is a [[Mages|white mage]]. Special movement and teleport ability. |- |Druid |Is a [[Other Mages|druid]]. Special movement and spawn fertilizer ability. |- |Plague Doctor |Is a [[Other Mages|plague doctor]]. Special movement, cure, and burn [[Tumor|tumors]]. |- |Mush |Is a [[Mush Spores|mush unit]]. |- |Tumor Monster |Is a [[Tumor Monsters|tumor monster]]. Tumor monsters have unique movement and attack [[Golden Brain|golden brains]]. |- |Unit on fire |Is a unit that is [[Unit Statuses|burning]]. Will move sporadically and try to run to water. |} [[Category:Creature Mechanics]] [[Category:Kingdoms]]
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