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{{All Creatures |image1=IconElves scaled 10x.png |caption1=They like trees and don't like orcs |health=120 |damage=4-8 |speed=50 |attack_speed=60 |maximum_age=200 |diplomacy=0-5 |warfare=0-2 |stewardship=0-2 |intelligence=0-6 |accuracy= |dodge= |max_children=2|tab=Creatures|premium=Yes|culture_boost_per_intelligence=0.15|culture_rare_tech_slots=5|can_build_roads=No|hates=Dwarves, Orcs|base_max_cities=3|base_zone_range=8}} ==Description== '''Elves''' are peace loving creatures with a keen interest in nature. They don't like [[Orc|orcs]] and their [[:Category:Buildings|architecture]] reflects their love of nature and has an ethereal look. '''Elves''' have the unique ability to generate [[wood]] on their own. They are the fastest reproducing race in the game. When an elf dies a tree grows on the pixel where they die. '''Elves''' are friendly with carnivore animals including [[wolves]] and [[bears]], and also [[Living Plants|living trees]] in normal circumstances. They also prefer creating bows instead of any other weapon. '''Game Description''' "They like trees and don't like orcs" ==Simple Characteristics== Elves being one of the four intelligent races that are currently in the game are more complex than most creatures. They can have many different behaviors and abilities based on what situation they end up in. Elves and [[Orc|orcs]] hate each other. Elves and [[Dwarf|dwarves]] hate each other. Elves will wander around by themselves until they are able to start their own kingdom or join one that already exists. The natural [[traits]] of elves are quite diverse, this is because elves have certain chances of having certain traits when they are born or spawned. Most elves will usually only have their natural traits when a civilization of them has just started to build up. As elves reproduce, babies have a random chance of gaining new traits or inheriting traits from their parent. Some traits can be obtained as a elf goes through life, such as the crippled and wise traits. ===Signature [[Traits]]=== *[[File:IconMoonChild10x.png|frameless|28x28px]]Moonchild *[[File:IconWeightless10x.png|frameless|28x28px]]Weightless === Baby Elf Traits === * [[File:IconPeaceful10x.png|frameless|28x28px]]Peaceful * Speed = 10 If elves receive the infected trait and die they will turn into a [[Zombies|zombie]] elf. <gallery> ZombieelfAN.gif|Zombie Elf Zombieelfheads.png|Zombie Elf Heads </gallery> ==Complex/Civilized Characteristics== Once elves become part of a kingdom they will take a job and start working for their kingdom. For more about jobs for all intelligent races see the [[Jobs|jobs page]]. If you spawn a elf they will usually start their own kingdom and eventually start their own clan. Clans are used to determine who will get certain leadership positions in a kingdom. For more info on clans for all intelligent races see the [[Clans|clans page]]. Elves will also form their own culture in newly founded kingdoms that don't come about from [[rebellions]]. Cultures represent the knowledge of kingdoms and villages. For more on cultures for all intelligent races see the [[Culture Development|culture development page]]. ===For even more info about elves and other intelligent races see these pages:=== *[[Alliances]] (Elf kingdoms will form alliances with kingdoms of any race) *[[:Category:Buildings|Buildings]] (Elves have unique building textures compared to other intelligent races) *[[Food]] (Elves can make multiple diffrent recipies that other races cannot make: Jam, Cider, and Sushi) === Preferred Weapons === * Stick = 5 * Spear = 5 * Bow = 10 * Sword = 2 === Preferred Foods === * Lemons = 1 * Herbs = 3 * Berries = 5 * Bread = 5 * Fish = 1 * Sushi = 10 * Cider = 10 * Tea = 1 == Name Generation == {| class="mw-collapsible mw-collapsed fandom-table" |+[[File:IconElves scaled 10x.png|frameless|28x28px]]Elf !Vowels |a |e |o ! colspan="14" | |- !Consonants |c |d |f |h |l |m |n |r |s |t ! colspan="7" | |- !Special1 |Ylh |Emy |Ny |Ly |If |Se |Am |Yaa |Omy |Na |Yg |Yd |Eo |Yo |O |A ! |- !Special2 |A |E |O ! colspan="14" | |- !Parts |ua |ra |on |ad |nor |ne |hel |on |hil |ore | ora | ona |era | eas |ari |adi |ona |- ! colspan="17" |Kingdom ! |- !Addition Start | Great |Green | Arrows of | Spears of |Ancient |Royal ! colspan="11" | |- !Addition End |Keepers |Forest |Children |Brothers |of Fire |of Rain | of Earth |Kingdom |Lands ! colspan="8" | |} ==Elf Variants== [[File:ElfVAR.png|frameless|1280x1280px]] == Elf Race Kingdom Banners and Icons == [[File:ElfThings.png|frameless|1024x1024px]] ==Stat Meanings and Info== '''''Base''' refers to what the stats are before traits or age (starts at 18) affect them.'' === Base Stats === {| class="mw-collapsible mw-collapsed article-table" !Stat !Meaning |- |Armor |reduces the damage dealt by enemies |- |Health |health of a creature |- |Attack Damage |damage the creature does upon attacking another creature |- |Speed |movement speed of creature |- |Attack Speed |how fast the creature attacks |- |Attack Speed |how fast the creature attacks |- |Sight |the range of which the creature sees objects or enemies |} ===Other/More Base Stats=== {| class="mw-collapsible mw-collapsed article-table" !Stat !Meaning |- |Maximum Age |when a unit begins to have a <u>chance</u> of dying each year. The chance of death grow as the unit ages. Units with the Immortal [[Traits|trait]] don't have to worry about aging. |- |Base Diplomacy |affects what happens between kingdoms (a king with high diplomacy is less likely to make enemies or have revolts) |- |Base Warfare |the higher the stat, the more warriors they can have without penalties (used by leaders/kings) |- |Base Stewardship |the higher the stat, the more villages there can be in the kingdom without penalties. Also affects taxes and how many goods are produced in villages (used by leaders/kings) |- |Base Intelligence |the higher the stat the faster their culture will level up |- |Base Dodge |how often the unit dodges attacks |- |Base Accuracy |how often the unit will land attacks |- |Attack Knockback |how far the creature knocks others back when it hits them |- |Sight |how far away the unit can notice other creatures |} To learn more about what each stat means see the [[Unit Stats]] page. All races have 3 stats called, diplomacy, warfare and stewardship. When spawned by the player each race will get 6 "stat points" which will "randomly" assign themselves to one of these 3 stats. Elves seem to favor a majority diplomacy or intelligence stat setup. ==Trivia== *The first Elf subspecies in a world will always be named "Elvus Elegance" *Elf [[zombies]] added in [[0.6.187 - Boats ahoy ahoy|0.6.187]]. *They love [[silver]]. <gallery> File:Elf.png|Old Elf Icon </gallery>{{CreatureNavibox}} [[Category:Creatures]]
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