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{{Beta}} {{Infobox biome |title1=Corrupted Biome |image1=Corruptedbiome.png |effect=High chance of cursing all creatures and humanoids who enter |life=[[Spooky Monsters|Jumpy Skulls]],<br />[[Spooky Monsters|Ghosts]] (Entity that died in corrupted biome),<br />[[Spooky Monsters|Skeletons]] (Cursed entity), |resources=[[Food|Evil Beets]],<br />[[Wood]],<br />[[Mythril]],<br />[[Bone]] |generator_pot_amount=1 (max generator size = 20)|grow_strength=6|loot_generation=-1|spreads_by=Curse|need_adapt=Yes}} The '''Corrupted [[:Category:Biomes|Biome]]''' is a biome found within [[WorldBox|Worldbox]]. It grows fastest during the [[Ages|Age]] of Dark and Despair. [[:Category:Creatures|Creatures]] that enter the corrupted biome have a chance of becoming [[File:IconCurse10x.png|frameless|28x28px]]cursed (every step has a 0.5% chance of giving the cursed [[Traits|trait]]), which weakens them and will result in them turning into a [[Spooky Monsters|skeleton]] when they die. Additionally, if [[Races|civs]] and some other creatures die on corrupted biome, they will also turn into [[Spooky Monsters|ghosts]]. All of these factors make it one of the harshest biomes for civilizations. Also, the corrupted biome is the only biome that has natural bone deposits making it the best place for civilizations to get the bone [[:Category:Resources|resource]]. '''Subspecies''' '''need Corruption Adaptation to build here'''. '''Game Description''' "Create the corrupted biome! It's spooky!" == Traits == ''<small>Subspecies/creature traits only apply to subspecies/creatures that spawn in the biome. Culture, language, and religion traits only apply to cultures, languages, and religions that start in the biome. Not guaranteed to have these traits, selection is random</small>'' * [[File:IconDivineScar10x.png|frameless|28x28px]]Gives creatures: Weak * [[File:PawSymbol10x.png|frameless|28x28px]]Gives subspecies: ** Death Grow Mythril ** Always gives: Adaption Corruption ** Name Prefix: corruptus ** Name Prefix: morbida ** Name Prefix: tenebris * [[File:NewIconCultureList10x.png|frameless|28x28px]]Gives cultures: ** Happiness From War ** Xenophobic ** Ethnocentric Guard * [[File:IconBubbleList10x.png|frameless|28x28px]]Gives languages: Cursed Font * [[File:IconReligionList10x.png|frameless|28x28px]]Gives religions: ** Rite of Restless Dead ** Cast Curse ** Spawn Skeleton ==Flora== * [[File:IconSeedCorrupted - Scaled 10x .png|frameless|56x56px]]This biome is made using the Corrupted Seeds [[Powers|power]] * [[File:IconFertilizerTrees10x.png|frameless|56x56px]]The trees in this biome appear to be dead as they have no leaves and look like they're screaming depending on how you look at them * [[File:IconFertilizerPlants10x.png|frameless|56x56px]]In this biome plants are white shrubs. The unique [[food]] to this biome are evil beets which can give a unit pyromaniac and/or evil [[traits]] [[File:CorruptedSlide.png|frameless|372x372px]] ==Fauna== There is only one naturally spawning mob in the corrupted biome. Any humanoids that die in the corrupt biome turn into [[ghost]]s and/or [[skeleton]]s. {| class="fandom-table" !Monsters ! Rate |- | [[File:IconJumpySkull10x.png|frameless|56x56px]][[Jumpy Skull|Rude Skull]] |1 |- |[[File:IconGhost10x.png|frameless|56x56px]][[Ghost]]* |0 |- |[[File:Skeleton icon.png.png|frameless|56x56px]][[Skeleton]]** |0 |} ''<nowiki>*</nowiki>If a certain type of unit dies in the corrupted biome they turn into a ghost<br>**If a unit dies with the cursed [[Traits|trait]] they turn into a skeleton'' == Resources == ''For more info go to the [[:Category:Resources|resources]] page. (X) is the amount before the beta'' {| class="fandom-table" !Minerals !Rate !Trees !Rate !Plants !Rate ![[Tiles]] |- |[[File:IconMythril scaled 10x pngcrushed.png|frameless|56x56px]] [[Mythril]] (1[[File:IconResMythril scaled 10x.png|frameless|28x28px]]+ 1[[File:IconResStone scaled 10x .png|frameless|28x28px]]) |3 (5) |[[File:IconFertilizerTrees10x.png|frameless|56x56px]] Big Corrupted [[Wood|Tree]] (5[[File:IconResWood scaled 10x .png|frameless|28x28px]]) |1 |[[File:IconFertilizerPlants10x.png|frameless|56x56px]] Corrupted Plant (1[[File:IconResEvilBeets scaled 10x.png|frameless|28x28px]]) |1 (3) |[[File:TileCorruptedLow10x0.png|frameless|40x40px]]Corrupted Low (1[[File:IconResEvilBeets scaled 10x.png|frameless|28x28px]]) |- |[[File:BoneDeposit10x.png|frameless|56x56px]] [[Bone]] (3[[File:IconResBones scaled 10x.png|frameless|28x28px]]+ 1[[File:IconResStone scaled 10x .png|frameless|28x28px]]) |7 (2) |[[File:IconFertilizerTrees10x.png|frameless|56x56px]] Corrupted [[Wood|Tree]] (5[[File:IconResWood scaled 10x .png|frameless|28x28px]]) |1 (5) | colspan="2" | |[[File:TileCorruptedHigh10x0.png|frameless|40x40px]]Corrupted High (1[[File:IconResEvilBeets scaled 10x.png|frameless|28x28px]]) |} ==Trivia== *Added in version [[0.12.02 - STEAMy Biomes|0.12.02]] *In version [[0.14.0 - Everythingbox|0.14.0]] the curse chance was changed from 5% to 0.5% chance *The corrupted biome is a possible reference to [https://terraria.wiki.gg/wiki/The_Corruption The Corrupted] from Terraria *Creatures which will turn into ghosts upon death in the corrupted biome are said to "have a soul" in the code. These creatures include [[Races|civs]], [[fairy]], [[bandit]], [[UFOs and Aliens|alien]], [[mages]], [[Cold Ones|cold one]], and [[greg]] *Depending on which trait the unit got first, they can turn into a [[ghost]] '''and''' a [[skeleton]], [[Zombies|zombie]], '''or''' [[Mush Spores|mush]] when they die (for more info see the [[Second Life "Options" (Undead)|Undead]] page) *If a corrupted biome is next to a [[Grass Biome|grass biome]], it will spreads its seeds causing large corrupted trees to grow in the adjacent grass biome. Strangely, these large corrupted trees are not seen in the corrupted biome itself. From [[:File:CorruptedWalls Image7.png|teasers]] we've seen for the upcoming [[Update News|update]] this is fixed <gallery> File:CorruptedGrassBiomeTrees.png </gallery> {{Biome List}} [[Category:Biomes]]
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