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{{Building Template|image1 = bonfire10x.gif|resources_needed = None|building_time = |total_tiers = |total_resources_needed = |health=1500|size_in_tiles=5x3}} == Description == '''The Bonfire''' is the starting building of a village for every race and they give +3 max houses. They act as the centers of [[Culture Development|culture]] and [[villages]] and a village can only have one. Bonfires cannot be "abandoned" by a village - i.e. when they are no longer within village boundaries, they are destroyed immediately. When a culture-less unit settles and founds a new kingdom, the bonfire the unit builds will generate a new culture. When a kingdom sends settlers to form new villages, bonfires mark the points where the culture can spread from. Bonfires can also continuously generate biome-specific food, based on a tile chosen randomly from all the tiles which it is placed on, similar to [[Town Hall|town halls]]. They also limit what can be built in a village as many buildings require a campfire to be constructed.<gallery> File:Bonfire0.10.3.png|A bonfire with the latest texture File:MiniBonfire10x.png|Mini bonfire </gallery> ===Sound of Bonfire=== [[File:Sound of Bonfire.wav|frameless]] ==Trivia== *If all the units in a village die bonfires will be automatically destroyed. *Bonfires got a texture change in version [[0.8.0 - Civilization Update|0.8.0]]. *Bonfires became the birthpalce of cultures in version [[0.10.0-0.1 - An orc of culture|0.10.0]]. *They can not be turned into [[Living Houses|living houses]]. <gallery> File:7a68cacf38fa819fe5b78b82d6c35f1a.png|A bonfire with an old texture </gallery> [[Category:Buildings]]
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