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0.5.167 - Crab
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[[File:IconCrabzilla scaled 10x.png|thumb|280x280px]] This version was released August 4, 2020. == Added == * new unique power - [[crabzilla]]. Become the giant [[crab]], the destroyer of worlds! * new [[Powers|power]] - curse. Make stats worse. Removes blessing * new power - [[skeleton]]. They can spawn with different weapons * new power - [[Zombies|zombie]] infection. Infect whole towns with zombie virus! * new power - [[Corrupted Brain|corrupted brain]]. Makes units nearby mad * 8 new bows [[Weapons, Tools and Accessories|items]] for range attacks * 2 new [[statues]] * slash effects animation for fighting == Changes == * only units with weapons in their hands can become warriors now * [[Elf|elves]] won't auto generate [[wood]] anymore * [[Bandit|bandits]] will spawn now with weapons and can take other unit's equipment * improved attack system. Some units and weapons can hit multiple targets * weapons have more stats now. Range, area of effect, critical chance, attack rate * wood gained from trees 1 -> 3 * [[dragon]] speed 50 -> 60 * dragon health 600 -> 1000 * [[UFO|ufo]] health 100 -> 500 * decreased screenshake for [[UFO|ufo]] attacks * increased nuke damages 100 -> 10000 * first blacksmiths [[Classification|job]] will be assigned when village have 15 people, instead of 30 * diplomacy - is "supreme" [[Kingdom Opinions|opinion]] changed from -50 to -100 * civs have preference for their [[Weapons, Tools and Accessories|weapons]] now * fighting adjustments. Dodge and accuracy [[Unit Stats|stats]] replaced with attack rate and critical hit chance. * some [[traits]] and items will give percent increase to [[Unit Stats|unit stats]], instead of straight bonus * level up experience requirements for units will grow with level == Fixes == * non-premium powers in the pool of premium [[powers]] in ad rewards * units still take worse items after kills * [[Insects|beetle]] and bugs turn into [[Herbivores|chickens]] on death in water * [[tornado]] doesn't destroy tiles after it's affected with force/magnet * inspect tool on child shown 2 heads * units stop moving when fighting [[Demon|demons]] on fire tiles * energized [[Traits|trait]] triggers when baby grow up * [[UFO|ufo]] and [[Robot Santa|santa]] doesn't damage the ground when fallen * boulder have water splash when hitting lava * saved [[Conway Game of Life|conway game of life]] not loading * blessing not restoring health when applied first time * inventory [[Weapons, Tools and Accessories|items]] showing too close in unit window * magnet doesn't have highlight * [MacOS] mobile premium button is showing on first start up [[Category:Versions]]
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