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0.5.161 - More bugs edition!
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[[File:IconFly scaled 10x.png|thumb|280x280px]] This version was released June 18, 2020. == Added == * new [[powers]] - spawn [[Insects|beehive]]. Bees will pollinate flowers. Pollinated flowers will create more flowers nearby * new powers - spawn [[Insects|flies]], [[Insects|grasshoppers]], [[Insects|beetles]] * new power - divine magnet. Pick up units and drop them anywhere * new powers - spawn [[Butterfly|butterflies]]. They will turn into flowers when killed * new powers - spawn [[rat]] and [[Rat King|rat king]] * new powers - spawn [[fairy]]. Will heal units around them * new powers - create a [[Flame Tower|flame tower]]. Will spawn [[Demon|demons]] and shoot fireballs at other creatures * new powers - create an [[Ice Tower|ice tower]]. Will spawn [[Cold Ones|cold ones]] and freeze ground around it * new unit - [[Herbivores|chick]]. It will come after an egg, but before chicken * tile variations * new [[Traits|trait]] energized. * 3 new variations for sand, grass, mountains, etc tiles * flowers! * old civ units will have heads with gray hair skin * crowns head skin for kings * helmet head skin for warriors(only if they have helmets in inventory) * particle effect when regeneration [[Traits|trait]] triggers * Different diets for animals. Some of them will [[Food|eat]] crops, berries, flowers, grass, insects or each other when hungry(rats, wolves). * beehives can spawn when world is generated == Changes == * can change tool size for divine light. Effect * added immunity [[Traits|trait]] for an egg * can inspect eggs now * eggs are smaller * improved trees, ores, [[Food|bushes]], construction zones, dead trees sprites * reduced rate at which [[Elf|elves]] generate [[wood]] * reduced [[Common Metals|metal]] cost of hall upgrades and other [[:Category:Buildings|buildings]]. So metal will be used mainly for [[Weapons, Tools and Accessories|weapons]] * non civ units can have [[Unit Levels|level]] and experience too * [[traits]] and building cost adjustments == Fixes == * regeneration didn't work for [[Living Plants|living trees]] and [[Living Houses|houses]] * [[Beach Biome|sand]] transforms into [[Tiles|close ocean pit]], instead of shallow waters pit * trees and [[:Category:Buildings|building]] variations skins not loading from save * one kingdom joining another one, after reloading * [[tumor]] tentacle can be moved by force * units don't increase kill count * egg doesn't have shadow * lava creates water in nearby pits * copying [[Grey Goo|grey goo]] with finger tool cause errors * can't place [[Golden Brain|golden brain]] on fire * job error when civ units can choose unnecessary jobs * vortex tool doesn't have highlight effect * tumor tentacles counts as beasts * buttons in settings buttons act weird [[Category:Versions]]
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