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[[File:04141update.jpg|right|frameless|359x359px]] This version was released December 19, 2019. == Added == * 9 new [[powers]] * [[Infinity Coin|infinity coin]] - removes 50% of creatures from the world * [[madness]] - makes creatures mad * [[Rebellions|inspiration]] - makes non-capital cities make their own kingdoms * blood rain - restore health for creatures * [[Living Plants|living plants]] - makes any plant come to life * [[Living Houses|living houses]] - makes any building come to life. Because why not * blessing - bless creatures to make them stronger * divine light - remove madness, infection and plague. Also kills zombies and demons * [[plague]]. Start contagious disease * old age. [[:Category:Creatures|Creatures]] could die from an old age now. Races have different life expectancy * new [[World Laws|world law]]. Old age - enable/disable * [[Traits|trait]] system with 43 traits. Some of them will work fully and start make sense only after Diplomacy(!) update * units have a chance to get random traits that affect their stats. And some units will born with special traits * babies have higher chance to get traits from parents * tip for unit-favorite button * "children" stat for creature window * death by natural/other cause in world stats * units will regenerate health after eating * new world stats. Deaths due to old age, hunger, eaten, plague and others. * kingdoms have a higher chance to build new cities close to their capital * [[Easter Eggs|Easter egg]] * [[zombies]] have chance to infect creatures after a bite * infected units can turn into zombies after death or after some time * put full lifetime patch log into public google doc. Link in the game and the website as well * new [[Unit Stats|stats]] for units. Armor, dodge, accuracy * different max age stat for [[Race|races]]. Elves will live longer than humans, for example. After the unit reaches max age, he has a chance to die from old age. Such as life * different grow up time for different races. [[Orc|Orcs]] will become adults faster than [[Elf|elves]], for example == Changes == * you can chop dead trees with an axe * dead units will shown as grey pixels for a few moments on minimap * fire is much easier to stop when using rain now * grass/forest [[tiles]] have lower chance to catch fire from adjusting burning tiles. No more full world [[bonfire]] after a small sparkle * you can remove [[Tornado|Tornadoes]] with Sponge now * moved show kingdom list into kingdoms tab * updated some icons * new spawn effect * [[Elf|elves]] are now friendly with carnivore animals * one [[Months|month]] in the game changed from 12sec into 3sec * [[Bandit|bandits]], [[Cold Ones|cold ones]] and [[Demon|demons]] can turn into [[zombies]] now * some [[Unit Stats|unit stats]] == Fixes == * [[:Category:Buildings|buildings]] on minimap have wrong icons * abandoned buildings on minimap shown as normal * [PC] T key launches tutorial * pixels fall in wrong location on higher game speeds * total deaths won't increase after babies are grown into adults anymore * units have full health after they grow up * [[lightning]] doesn't do damage sometimes * units lose name and stats after turning into [[Zombies|zombie]] * wrong pixel spawn point for [[Volcano and Geysers|volcano/geysers]] * wrong random spawn position for [[clouds]] * kingdom window shows wrong amount of buildings * [[tornado]] life time was incorrect * game crash sometime, when baby in destroyed city grows up * units still attack monsters for some moments, after you switch peaceful monsters world laws * health is not restored for buildings, when they upgrade [[Category:Versions]]
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