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0.14.1 - It's raining traits, hallelujah
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[[File:IconRainGamma10x.png|thumb|280x280px]] This version was released May 26, 2022. This update enhances the [[0.14.0 - Everythingbox|Everythingbox]] update adding related features while also bringing lots of fixes and changes. == Added == * radiotraitive rain of 3 types. Select which traits you want to apply for multiple units and drop them. * radiotraitive rains. They save their state through sessions * crab [[Explosives/Bombs|bomb]]! it's rave time * gamma rain. Pick some traits and make it rain * delta rain. Pick some traits and make a train * omega rain. Pick some traits and make them train * city inventory legendary [[Weapons, Tools and Accessories|items]] would have special outline * unit inventory legendary items would have special outline * new [[Debug Menu|debug]] cheat CityUnlimitedZoneRange * added separator between fertilizers and minerals in nature tab * added Nikon to the special thanks section. Thanks! * particles and shake, when unit gets infected with zombie infection == Changes == * [[Crystal Biome|crystal]] [[tiles]] are changed * [[Golden Brain|golden brain]] is now free * [[Corrupted Brain|corrupted brain]] is now free * snow [[Clouds|cloud]] is now free * fat [[Traits|trait]] will increase size of sprite of a unit a bit * agile trait will decrease size of sprite of a unit a bit * made some [[achievements]] not hidden * vortex tool won't remove [[:Category:Biomes|biomes]] and water * vortex tool won't destroy [[:Category:Buildings|buildings]] * tweaked some achievements descriptions * [[crabzilla]] moved from other powers to destruction * [[Grey Goo|gray goo]] moved from other powers to destruction * in kingdoms tab moved toggles to the right * kingdom, [[Culture Development|cultures]], cities list now have a special button background * chance to get infected by [[Zombies|zombie]] on attack 30% -> 50% * culture tech zones tier 2 - max range 1 -> 2 * culture tech zones tier 3 - max range 1 -> 2 * [[human]] base city zone range 4 -> 7 * [[dwarf]] base city zone range 4 -> 7 * [[orc]] base city zone range 3 -> 6 * [[elf]] base city zone range 5 -> 8 * human base cities(without king effects) amount 3 -> 5 * orc base cities amount 2 -> 4 * elf base cities amount 1 -> 3 * dwarf base cities amount 1 -> 3 * king bonus for max cities based on stewardship by 50% * when [[Rebellions|revolt]] happens, maximum amount of cities that could join revolt changed from 50% -> 33% * when revolt happens, time before next revolt check is longer, the bigger is last revolt was * [[Debug Menu|cheat]] CityFastZonesGrowth is more smooth * cheat unlimited house is more smooth * tweaks for how it's decided where settlers build new cities * newly spawned civ unit won't run to random place on the map to settle a new city * make starting worlds more random * added some more debug buttons, while worked on settler logic improvements * reworked algo for settlers. They would try to settle a bit further away from their kingdom borders(instead of being aligned), so the new city would take more space * [[Watch Tower|watch tower]] increases city zone range by 1 now * when city gets conquered - their current army gets disbanded * cities logic for placing new houses would be faster * unlucky trait triggers it's bad event only on older units * only civ immortal units can get evil after a long time. Not immortal [[sheep]] and [[Rabbit|bunnies]] * evil [[Traits|trait]] max cities -3 -> -2 * content trait max cities -2 -> 0 * [[greg]] is more greggier * Life is a Sim [[Achievements|achievement]] reduced for mobile devices * Magnet: the units will now rotate in magnetic patterns * Magnet: when dropping units, they will be pushed towards the current brush that you have selected * tips now in Welcome window * added some empty window placeholders in some windows * right click on map size will decrease the map size again == Fixes == * in [[Traits|trait]] editor tooltip overlaps icons awkwardly * danish translation was broken * sometimes soft error on mobile when receiving gift [[Powers|power]] * creating new cities/[[:Category:Buildings|buildings]] would be blocked by [[Materials|minerals]] * mobs won't spawn in low [[Candy Biome|candy biomes]] * cities not getting updated stats after [[Culture Development|culture]] gained new tech right away * cities keep trying to claim diagonal zones and losing them after a bit * spectate icon would be stuck if the unit you watched would die on its' own * There was a way to adjust time without having the hourglass power unlocked for non-premium players * found the last hiding [[Robot Santa|santas]] * cities getting removed/bugged out if game is paused right after city is created * sometimes cities don't have visible zones * kingdom with bad king can have -1 max villages * magnets will not show units correctly if you zoom in/out from minimap * [[Kings and Leaders|kings]], [[boats]], [[Unit Jobs|generals]], etc won't show up on minimap at their old position if you're dragging them with the magnet * boats that were dropped with magnet and have an unreachable dock, won't be just stuck forever in one place * [[Rebellions|inspiration]] drops showed fire, instead of inspiration * if [[Infinity Coin|infinity coin]] removed unit inside a house - his death didn't count * 18 year old babies running around * when using [[madness]] on army bannerman he still stays bannerman [[Category:Versions]]
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