Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Worldbox Wiki
Search
Search
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
0.12.02 - STEAMy Biomes
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Upload file
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
This version, "'''Steamy Biomes'''" , released on December 2, 2021, appears on the official worldbox website and in-game patch log as '''0.12.02'''. This is the first version that the game releases on Steam. Developers mentioned that this update was supposed to be even bigger, but then they decided to cut some new big features to polish them more before releasing this update. [[File:SteamyUpdate.png|frameless|723x723px]] == Added == * WorldBox is now available on Steam! Woohooo * New powers! [[Grass Biome|Grass]], [[Savanna Biome|savanna]], [[Enchanted Biome|enchanted]], [[Corrupted Biome|corruption]], [[Infernal Biome|infernal]], [[Mushroom Biome|mushroom]], [[Swamp Biome|swamp]], [[Jungle Biome|jungle]] seeds! * New power! Power up! Adds powerup status to unit for 5 minutes * New power! [[Super Pumpkin]]! It's never too late for Halloween * New power! [[Biomass]]! Infects ground with biomass and spawns [[Spawner Monsters|bioblobs]] * New power! [[Cybercore]]! ASSIMILATE! ASSIMILATE! ASSIMILATE! * New power! Plants Fertilizer. Use it to grow plants * New power! Trees Fertilizer. Use it to grow trees * New spawn power! Spawn [[Carnivores|snake]]. Also spawns by itself in multiple biomes * New spawn power! Spawn [[frog]]. Also spawns by itself in multiple biomes * New spawn power! Spawn [[Herbivores|rhino]]. Spawns in savanna * New spawn power! Spawn [[Herbivores|monkey]]. Spawns in jungle * New spawn power! Spawn [[Carnivores|crocodile]]. Spawns in swamp * New spawn power! Spawn [[Herbivores|buffalo]]. Spawns in savanna * New spawn power! Spawn [[Carnivores|fox]]. Spawns in grass biome * New spawn power! Spawn [[Carnivores|hyena]]. Spawns in savanna * New spawn power! Spawn [[dog]]. Woof * New [[Unit Statuses|status]] effect! Power up. Doubles damage and other stats of a unit. And makes them huuge * New status poisoned! Poisoned unit would be taking slow amount of damage for long time * New biome - [[Wasteland Biome|wasteland]] * New mob: [[Jumpy Skull|jumpy skull]]. Spawns in corrupted biome * New mob: [[ghost]]. After units die in the corrupted biome - their soul would become corrupted as well. Their angry ghost would haunt other unfortunate living beings. * New mob: [[Fire Skull|fire skull]]. Spawns in infernal biome * New mob: [[Acid Blob|acid blob]]. Spawns in wasteland biome * New building for civs - windmill. Only visual for now. Gonna be used in "resources and economy" update * New [[Culture Development|culture]] tech - [[Windmills and Farms|windmill]] * New [[Maps|map]] size that goes after gigantic - TITANIC. It could sink your mobile device, so good luck * Different [[Skin Colors|skins]] system for animals * [[Piranha|Piranhas]], [[turtle]], [[Herbivores|sheep]], [[Carnivores|bears]], [[Wolf|wolves]], [[Herbivores|chickens]], [[Carnivores|cats]] and [[Herbivores|rabbits]] now can be spawned in various colors depending on terrain * Huge rework for [[Tiles|tile]] system! As a results, we can add more easily new tiles * More tile skin variations * A lot of new plants, trees and flowers for new [[:Category:Biomes|biomes]] * [[Biomass]] tile have a chance to give slowdown effect * [[Biomass]] tile have a chance to give madness effect * [[Infernal Biome|Inferno]] tile have a chance to set units on fire * If player split city borders somehow(by drawing over city for example) - not connected city zones would be abandoned by villagers * New heads for civs * New [[World Laws|worldlaw]] - biome overgrowth. Enable/disable biomes trying to overgrowth each other * Special map would be shown in the first launches of the game * Some biome [[tiles]] now have animated effects. Enchanted, swamp, inferno, biomass, tumor, pumpkin vines * A lot of new heads for civs * Buildings on minimap now have kingdom colors as well * Map generator - now generates new biomes * Aye! (for unlocked achievements, aye!) * Mad units restore health on kills * [[Corrupted Biome|Corrupted biome]] has a chance to give curses and remove blessed * [[Enchanted Biome|Enchanted biome]] has a chance to give blessed and remove cursed * Snow plants * A lot of name generators for old and new units == Changes == * [[Demons]] now can be damaged by rain * [[Tumor Monsters|Tumor monsters]] now also wants to attack golden brain * Can use demolish tool to remove [[Tile Explosives|tnts]], [[Roads|roads]], [[Mine|mines]], [[Tile Explosives|fuses]], cybertiles * Trees can grow on normal soil. But in much smaller amounts! * Civs can build farms in snow biomes * Increased amount of trees that can be grown per different [[:Category:Biomes|biomes]] * Updated credits screen * Temperature up won't burn [[tiles]] anymore. It would start burning units if you hold long enough it over them * Temperature down would freeze units if you hold long enough over them * New improved wave effect * New look for [[achievements]] window. A lot of new achievements would be added in the next updates * [[Explosives/Bombs|Atomic bombs]] now create wasteland * Improved city border growth. New zones would be added from nearby ground borders, and won't go to other islands without units access to it * Less border gore. City zones should be connected, otherwise they would be abandoned now * Bow and sight range is decreased * Some [[Traits|trait]] icons are improved * Some [[Culture Development|culture]] icons are improved * Improved "city place finder". Units won't think that the new city place is too close to another city, if it's separated by mountains/water/etc anymore. * When you use acid on tiles, instead of removing soil it would turn it into wasteland tiles * Life eraser removes pop points in houses now * Rain won't turn soil into grass anymore. Since we have a lot of new different biome seeds * Grass is grown from other patches of grass * Seeds power is removed. Replaced with biome seeds * Different types of biomes are added that now grow on soil * Different types of grass can be grown on soil * City zones not randomly shrinked anymore, when some building is destroyed * [[Robot Santa]] power moved into [[:Category:Destructive|destructions]] tab * [[Living Plants|Living trees]]/buildings moved into others tab * Moved [[Ice Tower|ice tower]], [[Flame Tower|demon tower]] and [[tumors|tumor]] to [[:Category:Creatures|creatures]] tab from other * Moved [[worm]] and [[Sand Spiders|sand spider]] further away in creatures bar * Tumor tiles won't damage units anymore * Tumor tiles have smaller chance to give tumor infection * Baby elf would create flowers on death instead of trees * Flower tiles are removed. Instead actual flowers would grow based on biome type * [[Fairy]] can spawn in [[Enchanted Biome|enchanted biome]] now * [[Rats]] can spawn in [[Wasteland Biome|wasteland biome]] now * [[tumors|Tumor]] growth logic improvements * Tumor tiles would now die off when not connected to the main tumor building * [[Knowledge]] - tower is now requires bows tech * [[Knowledge]] - [[boats|fishing boats tech]] is removed. Fishing boats now unlocked together with docks * Changed how [[Culture Development|knowledge gain]] is calculated and increased knowledge gain for all civs * [[Explosives/Bombs|Atomic/czar bomb]] explosion optimizations by 10x * [[Druid]] pixel color on minimap is now green, instead of red * [[Traits|Trait]] wise now gives +1 to each attribute * Lil bit increased chance for [[orcs]] to get int attribute * [[boats|Transport boats tech]] not required to have [[boats|trading boats tech]] unlocked * [PC modding] TileType now moved to AssetManager * [PC modding] Moved a lot of power logic into PowerLibrary * [PC modding] Added new TileCap type. Some of the old Tiles now TileCaps * [PC modding] buildings now use same system as units for kingdom colors, and separated by folders * Remove ability to set fires from power temperature up * New [[printer]] animation! bzzzzzzzzrt * New background image for loading screen * Adjusted shadows for some animals * [[Carnivores|Bear]] health is increased * Added some traits to [[turtle]] * Added trait fast to [[Rabbits|rabbit]] * Decreased [[Rabbits|rabbit]] health * Decreased [[crab]] health * Other animal balancing * Divine light damages undead units for 40% of their max health, instead of 20 health * [PC] improved touch and drag controls for power power bar * [PC] can use scroll wheel on power buttons bar now == Fixed == * Units would walk on mountain if you draw it while they are moving in that direction * Acid blood spills acid not only for [[Zombies|zombie]] * [[Knowledge]] - armor strategy not giving bonuses * [[Watch Tower|Watch tower]] can shoot while is under construction * Sometimes units doesn't reproduce enough to fill whole village(especially on sonic speed) * Crash reasons when loading modded maps on vanilla game * Android restore button open iOS faq page * Towers can shoot while under construction * Lag when there's many [[God Fingers|god fingers]] * Sometimes acid geyser is destroyed by acid * Baby units can grow up while game is paused * [[Tumors|Tumor]] sometimes grows on another/blocked space where it's not supposed to go * Sometime can see green skin on units if zoom in/out very fast * Sometime islands wasn't calculated correctly, and units stuck on them * This one [[Dwarf|dwarven]] warrior that had a weird head. You seen him * [[Robot Santa|Santas]] won't kill each other with bombs anymore * Weird santa's hit box when using lightning * [[UFOs|Ufo]] and [[Robot Santa|santas]] are affected by heated tiles * Sometimes [[Skin Colors|skin color]] is not saved correctly, and after loading - character generates new color * Newly spawned civ units are created without attributes - diplomacy, warfare, etc * Ruined buildings on minimap doesn't change colors * Jumping animation for living buildings/trees * Weird lines between tiles * Animals hunt each other when hunger is off == Other == * Optimizations when a lot of buildings on map * Optimizations for a lot of nukes/explosions * Optimizations for spawning a lot of drops [[Category:Versions]]
Summary:
Please note that all contributions to Worldbox Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Worldbox Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width