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0.10.0-0.1 - An orc of culture
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[[File:IconCulture 10x.png|thumb|280x280px]] This version, "'''An orc of culture'''" , released on September 12, 2021, appears on the official worldbox website and in-game patch log as '''0.10.0 - 0.1ΰ² βΏΰ² '''. This version is immediately replaced by 0.10.1 on the same day, fixing a bug with [[tent]]s.[[File:Civ tab 0.10.png|thumb|Civilization tab in 0.10|360x360px]] == Added == * Units now have colored [[Race|clothes]] of their kingdom! * [[Boats]] now have colored elements and flags of their kingdom! * Skin colors for [[humans]], [[dwarves]], [[elves]] and [[orcs]]! * New [[:Category:Buildings|building]] for civilizations - [[Watch Tower|watch towers]]. They Protec but They Also Attac * No more ricardo kingdoms(for some of the cultures...)! Humans figured out how to wear shirts. * [[Culture Development|Culture]] system and Knowledges! Cultures would now develop as the time goes, unlock buildings, features and bonuses depending on culture [[Kings and Leaders|leaders]]. (Cultures in existing maps could be wonky, because they would be applied to existing villages) * New use for [[Campfire|bonfires]]. Here where cultures are initially born * New opinion modificator. Units of different cultures may don't like each other. * Around 50 knowledges for cultures. More to be added in the future to make them more unique! * Cultures are founded in villages and spread across the borders, starting from village heart - bonfire, where villagers talk about their lore * Depending on culture, skins of clothes for villagers and warriors would differ * culture of different [[races]] have different amount of rare knowledges * Using [[Unit Statuses|coffee]] on village leaders - increases culture tech speed * [[Boats]] now have colored flag of their kingdom * New stat for unit - intelligence. Affects culture tech * Village window shows kingdom total population next to the name * Kingdom window shows capital total population next to the name * Kingdom window shows age of [[Kings and Leaders|king]] next to the name * Village window shows age of leader next to the name * Village window shows culture name * Village won't create [[armies]], if weapon production not researched * Unit window will show culture name of unit * New power switch - show culture zones * New power switch - show kingdom zones * When cultures layer is selected - it would show names of cultures * [PC] when on minimap and cultures is selected - use one click to quickly open culture window * 6 new [[statues]] * New button for kingdom tab - list of cultures * [PC] when on minimap with enabled layers(village/kingdom/culture) - zones will be highlighted when you mouse over them * New unit - [[Aliens|Alien]]. Sometimes they would survive an [[UFOs|UFO]] wreckage. Watch out! * New item - alien blaster. Pew pew pew * [[Name Generation|Name generator]] for [[demons]] * Name generator for [[Fairy|fairies]] * Name generator for [[crabs]] * Name generator for [[Cold Ones|cold ones]] * Name generator for bugs * Name generator for [[Langton Ants|ants]] * Name generator for aliens * Name generator for [[UFOs]] * [[Weapons, Tools and Accessories|Wooden stick]] * Updog * New [[Traits|trait]] - golden tooth * Power temperature up - have a chance to start fires when used * Random(often silly) generated [[Name Generation|mottos]] for kingdoms. They can be edited by clicking/tapping on them * Refined in-game logo for welcome screen * Warfare skill of leader increases amount of watch towers village can build * [Languages] Luxembourgish was added! == Changes == * [[Villages]] won't try to build new buildings if village is capturing * Kingdoms won't make peace, if there's active villages capture is going on * Village won't be captured if it has watch towers * Ants can be inspected now * When selecting relationships - it would show titles of kingdoms instead of villages * Tab icon for units/kingdoms changed * Spawn [[Orcs|orc]]/[[Humans|human]]/[[Elves|elf]]/[[Dwarves|dwarf]] moved to [[Creatures|creature tab]] * When on minimap and depending on switch kingdom/village/culture, when you do click/tap - related inspect window will be shown * Button order in kingdom's tab * Window hide animation speed is increased * [[Tumors|Tumor]] infection and mush spored unit count as infected in bottom ui panel and village/kingdom window * [[Tent]] housing 1->3 * Tier 2 [[house]] housing 3->4 * Tier 4 house housing 5->6 * [[Town Hall|Hall]] 1 housing 3->5 * Hall 2 housing 5->8 * Hall 3 housing 10->12 * [[Explosives/Bombs|Grenade]] damage 10->50 * Village buildings health drastically increased * Unit's pixels on mini map look more of their kingdom colors * Village won't be getting captured if there's living soldier on it's borders * Base [[Demons|demon]]'s health set to 666 * Decreased start diplomacy stat for all races * Orcs base damage 18->20. Health 150->170 * Dwarves base damage 22->17. Health 200-150 * Atomic [[Explosives/Bombs|bomb]] won't destroy tiles anymore * Terror weapons won't give health bonus anymore * Seeds won't grow fruit [[Food|bushes]] anymore. Only fruit bushes would grow fruit bushes. Fruit bushes. Fruit bushes. Fruit bushes * Smoother unit "jumping" animations == Fixed == * Units get stuck sometimes in one place * [[Crabzilla]] camera moves too slow, when zoomed in * World information window shows wrong amount of islands * [[Explosives/Bombs|Nuke/tsar bomba]] doing 100 damage, instead of 10000 * [[Tile Explosives|Landmines]] doesn't do damage, when unit steps on them * [[Unit Jobs|Settler]] going to a place to build a village, when law is turned off * Flying unit heads * Humans skipping second tier of [[House|houses]] * Sometimes village won't get full populations * Units won't receive village made armor * When relationship power is selected - colors are messed up sometimes * Part of the window still visible, when going hiding * [[Skeletons]] can get skin burns * Acid proof [[Traits|trait]] doesn't work * [[Human]] [[docks]] shadow acting weird * Human docks flag is not colored * [[Boats]] "forget" that they are attached to their dock after loading, resulting in spawning more boats * [[Insects|Bees]]/[[demons]]/[[Cold Ones|cold ones]]/etc "forget" that they are attached to their home [[house]] after loading, resulting in spawning more of them * Trees won't grow on forest tiles with flowers * Civs can't build new villages on flower lands * Fairy bombs * RTL language fix for map size button * Units/kingdoms/cities randomly renamed sometimes, when you press back with active name change being selected == Other == *Optimizations for rendering of huge amounts of units on screen at the same time *Other various optimizations [[Category:Versions]]
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