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== Installing Mods == ''This section's info is entirely taken from keymaster's [https://gamebanana.com/tuts/16262 guide].'' === NML (NeoModLoader) === ''NML supports loading both mods made for NML and mods made for NCMS.'' Download the mod and extract it into another folder. Next, check if the folder which you extracted the mod into only contains one other folder or several other folders/files like mod.json/Code/icon.png directly inside it. After you checked this, go to your worldbox folder (in the Steam library menu for WorldBox, select the settings wheel on the right, choose "Manage", and then "Browse local files" to find your worldbox folder), then go to the Mods folder directly within said worldbox folder. If the folder that you checked earlier contained several files/folders directly inside it, move the whole folder into your Mods folder. If there was only one other folder and nothing else directly within the folder that you extracted the mod into, only move said folder into your Mods folder. === BepInEx === The first step for installing a BepInEx mod once you have BepInEx installed correctly is to download the mods’ zip archive. After that, head over to your worldbox folder (in the Steam library menu for WorldBox, select the settings wheel on the right, choose "Manage", and then "Browse local files" to find your worldbox folder). From there, go to the BepInEx folder, then the plugins folder inside your BepInEx folder. If there's no plugins folder, that means you messed up some step of the BepInEx installation. Otherwise, move '''the contents in the zip archive''' of the mod '''directly into''' your plugins folder. === Native Mod Loader === In addition to mod-loader like BepInEx or NML, a small number of mods also use the games’ native mod-loader that NML itself uses to launch. Based purely on mod files, there's no easy way to differentiate between mods for BepInEx and ones for the native mod-loader. Because of this, it's vital to check the description/installation instructions of the specific mod to figure out what type of mod it is. To actually install the mod, move its DLL files to the same StreamingAssets/mods folder that the NML mod-loader goes into (reference the section on how to install NML if you don't know where that is).
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