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== Sharing Resources == === Supplying === [[Villages]] within the same kingdom will regularly share resources with each other.<br>Resources will be shared when village leaders perform the "supply_kingdom_cities" [[Unit Tasks|task]]. The task will fail if: * City does not have a culture * Kingdom only has one city * Supply Timer is greater than zero * City does not have a stockpile building * Chosen stockpile has no resources (stockpiles are randomly chosen if city has multiple) Once the task is past its initial checks the game will see what can be supplied: * The game will check if the stockpile has more of a resource than each resource's Supply Bound Give (if it doesn't have any then the task stops) ** ''<small>Supply Bound Give, defines the minimum amount of a resource needed before villages are able to share it (30 for all resources except wheat with 100 and gold with 600)</small>'' * The game will then check to see if any of those selected resources can be supplied to other villages, let's say Village A had 1,000 wheat * If Village B has less than wheat's Supply Bound Take then Village A will supply wheat equal to Supply Give to Village B ** ''<small>Supply Bound Take, defines the maximum amount of resources a village can have to still be given more of that resource (10 for all resources except wheat with 20)</small>'' ** ''<small>Supply Give, defines the amount resources shared (10 for all resources except gold with 100)</small>'' * Villages can only supply up to one resource to one village at a time before the Supply Timer starts again {| class="fandom-table" !Resource !Supply Bound Take !Supply Bound Give !Supply Give |- |Resources |10 |30 |10 |- |Wheat |20 |100 |10 |- |Gold |10 |600 |100 |} === Supply Timer === Each village also has a "supply timer", which is a cooldown for sharing resources with other cities. This cooldown has a default value of 6 months and a minimum value of 2 months, and is affected by only one factor. Village leader stats, which is affected by traits. By default it is 1, and is affected by traits: kingslayer x2, bloodlust x1.5, pacifist x-0.1, content x-0.3, paranoid x0.5, greedy x4. '''''[there might be misinput in the game here]''''' === Trading === '''Kingdoms do not trade with each other.''' Supplying is currently the closest thing to trading in worldbox. "Eventually gonna be an actual mechanic with it's own UI" -[[Developers and Contributors|Maxim]]<br>Source: https://www.reddit.com/r/Worldbox/comments/1cy04rv/comment/l5d09uf/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button You may see some boats carrying resources to docks that isn't gold. This is because boats take the resources of units they kill in battle. [[Category:Kingdoms]]
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