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== Taxes and Tributes == Units pay taxes or tributes when the "give_tax" task is triggered. [[Kingdom Traits|Kingdom traits]] have a very strong effect on taxes/tributes. When paying taxes units lose 5 happiness or 10 happiness if it is a 70% tax/tribute rate. Loot is transferred into money after taxes are payed or skipped (happens when taxes can't be payed or unit is a king). * [[File:IconLeaders10x.png|frameless|28x28px]]Taxes: All citizens of a village will pay a percentage of their income to the village leader. This can be 20, 50, or 70% depending on the traits of a kingdom. ** Citizens will not pay taxes if they are a king or if they don't have a village leader ** If the unit has loot then the village leader will take the respective percentage of it ** The paying citizen's loot will then be transformed into money * [[File:IconKings10x.png|frameless|28x28px]]Tributes: All village leaders of a kingdom will pay a percentage of their income to the king. This can be 20, 50, or 70% depending on the traits of a kingdom. ** Village leaders will not pay tributes if they don't have a king ** If the unit has loot then the king will take the respective percentage of it ** The paying village leader's loot will then be transformed into money
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