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=== <span style="color: #5EFFFF;">Diplomacy</span> === ''<small>'''Can only be used when diplomacy world law is enabled.'''[[File:IconClock10x.png|frameless|28x28px]]= 60 progress needed for each plot.</small>'' {| class="sortable mw-collapsible article-table" !Icon !Plot !Effect !Basic Conditions !Advanced Conditions ![[File:IconLevels10x2.png|frameless|28x28px]] ![[File:IconMoney10x.png|frameless|28x28px]] ![[File:IconRenown10x.png|frameless|28x28px]] !Descriptions |- |[[File:Plot alliance create.png|frameless|52x52px]] |Form an Alliance |Creates an [[Alliances|alliance]] between kingdoms |Is King (with β₯2 of all civil stats)<br>Not already in an alliance (main force condition)<br>Not at war<br>Not the world's supreme kingdom<br>Has been at least 3 years since being in an alliance<br><br>Plot cancels if initiator kingdom: * Is destroyed * Goes to war * Loses good opinion of allying kingdoms |Will not try to form an alliance with the supreme kingdom, kingdoms at war, or kingdoms without a king<br>Will try to form an alliance with kingdoms when: * They have at least 60 renown * The initiator kingdom has good opinion (0 or greater) toward them * The initiator and other kingdom(s) have 2 or less cities and don't have any close neighboring kingdoms (including each other) '''OR''' The initiator and other kingdom(s) are close to each other |5 |20 |60 |Forge diplomatic bonds between powers<br>''<small>[initiator unit name] is planning to create a new alliance</small>'' |- |[[File:Plot alliance destroy.png|frameless|52x52px]] |Destroy an Alliance |Dissolve an [[Alliances|alliance]] between kingdoms |A single king of any kingdom in an alliance can dissolve the entire alliance<br><br>Is King (with β₯2 of all civil stats)<br>Currently in an alliance (main force condition)<br>Not at war<br>Alliance was not created by the player ("Forced Alliance")<br>Has been at least 10 years since joining their alliance<br>Must be the supreme or second most powerful kingdom<br>Total alliance power is more than half of total power of all other kingdoms<br><br>Plot cancels if alliance is destroyed | - |5 |15 | - |Sow discord to fracture an existing alliance<br>''<small>[initiator unit name] from [initiator kingdom] is planning to end [target alliance]</small>'' |- |[[File:Plot alliance create.png|frameless|52x52px]] |Join an Alliance |Kingdom joins an existing [[Alliances|alliance]] |Is King (with β₯5 diplomacy and β₯2 of other civil stats)<br>Not supreme kingdom<br>Not at war<br>Not part of an alliance (main force condition)<br>Has been at least 3 years since being in an alliance<br>Alliances exist in the world<br><br>Plot cancels if: * Alliance the kingdom is joining is destroyed * Alliance the kingdom is joining goes to war * Initiator kingdom goes to war * Becomes part of an alliance |Will not try to join an alliance if it is at war<br>'''The rest of the conditions will be skipped if the joining is forced:'''<br>Will not try to join an alliance with the supreme kingdom or if their opinion of the founding kingdom of an alliance is below 0<br>Will try to join an alliance when: * Initiator kingdom has 2 or less cities and is not near any other kingdoms '''OR''' Initiator kingdom is near any kingdom of the target alliance * The Initiator kingdom has good opinion (0 or greater) toward them * The initiator and other kingdom have 2 or less cities and don't have any close neighboring kingdoms (including each other) OR The initiator and other kingdom are close to each other |2 |5 |50 |Negotiate entry into an existing alliance<br>''<small>[initiator unit name] from [initiator kingdom] is planning to join [target alliance]</small>'' |- |[[File:Plot stop war.png|frameless|52x52px]] |Peace Talks |Ends war by peace resulting in groups on both sides continuing to exist |Is King (with β₯8 diplomacy and β₯2 of other civil stats)<br>Is at war (main force condition)<br><br>Cancels if war ends |War has lasted longer than 10 years<br>War has not been forced by the player (whisper or spite)<br>Kingdom planning is the attacker<br>Attackers or Defenders have equal to or less than 100 warriors<br>Total warriors of the attackers is less than half of the defenders or vice versa<br>The following is '''not''' happening: * Defender or Attacker village being captured * Defenders or Attackers are attacking a village |4 |20 | - |Try to stop needless bloodshed<br>''<small>[initiator unit name] is planning to end [target war]</small>'' |- |[[File:Plot new war.png|frameless|52x52px]] |Planning War |Starts a war between two kingdoms and possibly [[alliances]] |Is King (with β₯6 warfare and β₯2 of other civil stats)<br>Kingdom has a city, capital, and at least 10 warriors<br>At least 5 years since last war<br>Not already at war<br>Culture does not have "Serenity Now" trait<br>King does not have "Pacifist" trait<br>Other kings in alliance are not planning war (does not apply if kingdom is not in an alliance)<br>If Kingdom has less than 4 cities: * Has no where to expand to for new villages '''OR''' the conditions below are satisfied * Does not have more than 200 available zones to expand existing villages * Current population is not less than 60% of max Cancels if: * Target kingdom is destroyed * Attacker become part of the same alliance * Original basic conditions are not satisfied |Will go to war with kingdoms when: * They have a city and a capital * It has been at least 5 years since the kingdom was last attacked * Attacker has to have more than or equal warriors to target kingdom (if kingdoms are in alliances other kingdoms count toward warrior count) * Target kingdom's capital is reachable (land or ocean) from attacker's capital * Attacker has a bad opinion of the target kingdom (less than 0) |3 |20 |50 |Instigate a new conflict<br>''<small>[initiator unit name] is planning a war against [target kingdom]</small>'' |- |[[File:Plot rebellion.png|frameless|52x52px]] |Planning Rebellion |Splits a kingdom into two and instantly starts a war between the two with the original kingdom as the attacker |Is Village Leader of a non-capital village (with β₯6 stewardship, β₯5 warfare, and β₯2 of other civil stats) (main force condition)<br>Rebellion world law enabled<br>Is not a king (main force condition)<br>Kingdom has more than 1 city (main force condition)<br>Kingdom has a capital<br>Has been more than 15 years since the last rebellion<br>Leader does not have the "Pacifist" trait<br>Village is unhappy (loyalty is less than 0) and has at least 10 warriors<br><br>Kingdom internal power = Capital Warriors - (Capital Warriors - (Unhappy villages x 0.1))<br>If the imitator city's warrior count is greater than the kingdoms internal power than plot checks continue<br>Kingdom initiator city is trying to rebel from isn't rebelling itself<br>If the kingdom has 6 cities or less than if the kingdom is not above max cities then rebellions won't happen<br>Rebellion plot isn't already happening in the kingdom<br><br>Cancels if: * City is destroyed * Initiator unit stops being a city leader * Initiator unit's village becomes the capital | - |2 |15 | - |Orchestrate a rebellion<br>''<small>[initiator unit name] from [initiator kingdom name] is planning a rebellion in [initiator city name]</small>'' |}
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