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=== Happiness === Happiness is the main indicator of if certain tasks that units perform are negative or positive. Happiness itself currently has only a few effects. Such as, units having a higher chance of staying home longer if they have 50% or less happiness and the more happiness they have the more likely they are to get a best friend (units can only have one best friends) (best friends are not lovers but they can be). Units can only have one best friend and best friends aren't necessarily lovers, nor does being a unit's best friend increase the chances of become lovers. * [[File:IconHappiness 610x.png|frameless|28x28px]]Max Happy = 90 to 100% * [[File:IconHappiness 510x.png|frameless|28x28px]]Very Happy = 70% to 89% * [[File:IconHappiness 410x.png|frameless|28x28px]]Happy = 60% to 69% * [[File:IconHappiness 310x.png|frameless|28x28px]]Neutral = 40 to 59% * [[File:IconHappiness 210x.png|frameless|28x28px]]Sad = 10% to 39% * [[File:IconHappiness 110x.png|frameless|28x28px]]Very Sad = 0 to 9% A units happiness cannot change if their subspecies does not have emotions (Amygdala trait) or the unit is an egg. Certain tasks (specifically the darker ones) will have no effects on units with the psychopath creature trait. Players can decrease a unit's happiness by "poking" them (clicking them in their unit menu) (this also deals damage).
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