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Mush Spores
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==More Info on Mush Spores== The Mush Spores can only be introduced into a world by the player. When a unit receives the "MUSH Spores" [[Traits|trait]] they get a +4 speed boost but lose 15 from their [[loyalty]] score. The spores spread upon the death of the host. Specifically, when any unit with the mush trait dies, it has a '''70% chance''' of infecting units within a '''3 tile radius''', infecting a maximum of '''3 units in total.''' Additionally, when an infected host dies and turn into a Mush Creature they will keep the mush trait resulting in Mush Creatures also spreading Mush upon death. Because the Mush spreads upon death of Mush Creatures, it is *very* dangerous and spreads incredibly quickly among populations, often destroying entire civilizations. Towns often send their entire army to combat a single Mush Creature. Because so many soldiers are present when a Mush Creature dies, a single Mush Creature can infect half an army. For this same reason The Mush spreads well in the presence of other dangers, such as plagues or wars. Unlike the other infectious traits (plague and zombie infection), mush infection does not cause the carrier to lose health. Therefore, in peaceful situations, the infection can remain dormant for extended periods of time, with outbreaks occurring years or decades later due to death from old age or other hazards. Liberal use of [[Plague Doctor|Plague Doctors]], divine light, and immune trait rain is the most effective method to eliminate the Mush. You can enable "ShowMushInfection" in the [[Debug Menu|debug menu]] to see where the mush trait is present without having to inspect unit menus.<gallery> IconMushSpores10x.png Mushunitheadst.png|Mush Unit Heads File:MushCreatures.png| Humanoid and Animal Mush just chilling </gallery>{{CreatureNavibox}} [[Category:Creatures]]
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