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== Bar Stats Explained == === Happiness === Happiness is the main indicator of if certain tasks that units perform are negative or positive. Happiness itself currently has only a few effects. Such as, units having a higher chance of staying home longer if they have 50% or less happiness and the more happiness they have the more likely they are to get a best friend (units can only have one best friends) (best friends are not lovers but they can be). Units can only have one best friend and best friends aren't necessarily lovers, nor does being a unit's best friend increase the chances of become lovers. * [[File:IconHappiness 610x.png|frameless|28x28px]]Max Happy = 90 to 100% * [[File:IconHappiness 510x.png|frameless|28x28px]]Very Happy = 70% to 89% * [[File:IconHappiness 410x.png|frameless|28x28px]]Happy = 60% to 69% * [[File:IconHappiness 310x.png|frameless|28x28px]]Neutral = 40 to 59% * [[File:IconHappiness 210x.png|frameless|28x28px]]Sad = 10% to 39% * [[File:IconHappiness 110x.png|frameless|28x28px]]Very Sad = 0 to 9% A units happiness cannot change if their subspecies does not have emotions (Amygdala trait) or the unit is an egg. Certain tasks (specifically the darker ones) will have no effects on units with the psychopath creature trait. Players can decrease a unit's happiness by "poking" them (clicking them in their unit menu) (this also deals damage). === Mana === Mana is used for spells, if units do not have enough mana they cannot cast spells. Different spells will usually cost different amounts of mana depending on how powerful the spells are. For every intelligence a unit has they gain ten mana. * Teleport = 15 * Tornado, Skeleton = 10 * Lightning, Vegetation, Silence, Shield = 5 * Grass Seeds = 4 * Curse, Fire, Cure = 3 * Blood Rain = 2 === Stamina === Stamina is used to determine what actions a unit can perform and when. Units will restore stamina 1% of their max at a time, but they can gain more from doing certain tasks like sleeping. With 0 or less stamina, non-aquatic units will swim slowly and take damage, and aquatic units will take damage if on land. * Throw Torch = 30 * Dash, Backstep = 10 * Cast Spell, Deflect Projectile, Dodge, Block, Random Jump, Throw Bomb = 5 === Hunger === Hunger indicates how well fed a unit is. Without food to satisfy a unit's hunger they will starts to starve losing 5% of their max health at a time and receive the staving status. Units will also need at least 50% hunger to be able to make a baby as they lose this much hunger after reproducing. The big hunger subspecies trait increases the hunger bar to 200%. For more info on restoring hunger go to the [[Food|foods]] page.
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