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== Loot and Money == === Obtaining Loot & Money === Loot and money can be obtained when: * Loot and money can be obtained when a unit kills another unit. The killer will take all of that units loot and money. * When stealing units will take all of another units loot and money and convert the money into loot. * Units will get 6 loot for constructing a building * Units will get 5 loot for claiming a new zone (if multiple zones are claimed in one action then units will still get 5 loot) * Units will get 1 loot for constructing a road [[Tiles|tile]], fertilizing/harvesting /planting [[Windmills and Farms|crops]], from bringing up ore from a [[mine]], cleaning up ruins, for resource added to village stockpile * Units will also passively get loot from their [[:Category:Buildings|houses]] when the "generate_loot" [[Unit Tasks|task]] triggers (biome affects this also): ** Tents, House Tier One = 1 ** House Tier Two = 2 ** House Tier Three, Town Hall Tier One = 3 ** House Tier Four = 4 ** House Tier Five, Town Hall Tier Two = 5 ** House Tier Six = 6 ** Town Hall Tier Three = 10 * Some biomes change the amount of loot houses generate: ** [[Clover Meadow Biome|Clover]], [[Singularity Swamp Biome|Singularity]] = 3 ** [[Crystal Monsters|Crystal]] = 2 ** [[Corrupted Biome|Corrupted]] = -1 ** [[Wasteland Biome|Wasteland]] = -2 * Money can sometimes be obtained from gifts. When giving a gift if a unit's money is below 10 they won't include money in their gifts, but if they do have enough money they will include 5 to 10% of their total money in a gift. Units have a 50% chance to accept gifts if the have the Prefrontal Cortex [[Subspecies Traits|subspecies trait]] and don't already have any equipment. === Using Money === * Units will try to eat food when the "try_to_eat_city_food" [[Unit Tasks|task]] triggers. To eat food units must pay 5 coins unless they are exempt because they are a king, village leader, child, or starving. Thieves will try to steal money from cities that have more than five coins if they are hungry (less than 50% hunger) and aren't exempt from having to pay. * Money is also used for gifts (see above "Obtaining Loot & Money" for more info). * When units with the Festive Spirit status try to launch fireworks they have to pay 10 coins * When crafting [[Weapons, Tools and Accessories|items]], they cost an equivalent amount of coins to make as gold required to make them (currently only special weapons require gold to make) * If an [[Weapons, Tools and Accessories|item]]'s durability is below it's max, it can be repaired for 50% of its gold crafting cost in coins (currently only special weapons require gold to make) * Most [[Plots (Beta)|plots]] require coins to spent
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