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== Combat Actions == ''<small>[[File:IconStamina10x.png|frameless|28x28px]]= Stamina required to use,[[File:IconClock10x.png|frameless|28x28px]] = Cooldown (in seconds), [[File:IconDice10x.png|frameless|28x28px]]= Combat Chance, [[File:Icon soundambient10x.png|frameless|28x28px]]= Plays an attack sound when used</small>'' {| class="sortable fandom-table" !Icon !Action !Effect !''[[File:IconStamina10x.png|frameless|28x28px]]'' ![[File:IconClock10x.png|frameless|28x28px]] ![[File:IconDice10x.png|frameless|28x28px]] !''[[File:Icon soundambient10x.png|frameless|28x28px]]'' |- |[[File:Icon sword wood.png|frameless|56x56px]] |Melee Attack |Attacks without projectiles (usually close range), uses attacker's damage stat to calculate damage dealt | - | 1 | - |Yes |- |[[File:Icon bow wood.png|frameless|56x56px]] |Ranged Attack |Attacks with projectiles (usually long range), uses attacker's damage stat to calculate damage dealt<br>In most instances an item is required for units to perform a ranged attack. Some items allow units to shoot more than one projectile at once<br>The way accuracy and projectile path is calculated is quite complicated and would be messy to explain: * ''If you want to read directly from the code see "attackRangeAction()" in the "CombatActionLibrary"'' * The accuracy stat has a strong effect on projectile accuracy. Accuracy for all units is equal to 1 except for Arrows boats which have 4 accuracy * The game calculates accuracy for each projectile fired. So, if a unit can fire multiple projectiles at once some may end up be more accurate then others * If a unit has a bigger (size * scale) stat then they can be hit from a closer range | - | 1 | - |Yes |- |[[File:IconMana10x.png|frameless|56x56px]] |Cast Spell |'''''Fore more info on specific spells see the Spell Action table below'''''<br>Uses a spell: * The unit will decide a random spell to use from the spells they are able to cast ** [[File:Achievements equipment explorer10x.png|frameless|28x28px]]Items can unlock specific spells ** [[File:PawSymbol10x.png|frameless|28x28px]]Subspecies traits in talent category unlock spells ** [[File:IconReligionList10x.png|frameless|28x28px]]Religion traits unlock spells ** [[File:IconChosenOne10x.png|frameless|28x28px]]The Chosen One [[Traits|trait]] unlocks all spells except silence * [[File:IconMana10x.png|frameless|28x28px]]If the unit does not have enough mana to cast the randomly selected spell then the action cancels * The game will then calculate the spell's chance of success. A unit's spellcasting stat increases the chance of success ** [[File:IconIntelligence10x.png|frameless|28x28px]]Every 5 intelligence gives +1% spellcasting ** [[File:IconLevels10x2.png|frameless|28x28px]]Being above level 5 gives +10% spellcasting ** [[File:IconArcaneReflexes10x.png|frameless|28x28px]]Arcane Reflexes [[Creature Traits|trait]] gives +50% spellcasting ** [[File:IconSpellBoost.png|frameless|28x28px]]Spell Boost [[Status Effects|status effect]] gives +20% spellcasting * [[File:IconBuildings 10x.png|frameless|28x28px]]If the spell is meant for buildings and the unit's target isn't a building then the spell fails * [[File:IconPopulation10x.png|frameless|28x28px]]If the spell is meant for a creature and the unit's target is a building then the spell fails * [[File:IconHealth10xEdit.png|frameless|28x28px]]If the spell has a health ratio and that ratio is equal to or less than the caster's health ratio then the spell fails * [[File:Icon bow wood.png|frameless|28x28px]]If the spell has a minimum distance that the caster is closer to the target than that minimum distance then the spell fails * ''[[File:IconRecoverySpell.png|frameless|28x28px]]If the spell succeeds after this point then it is caster and the caster gets the Spell Recovery [[Status Effects|status effect]]'' |5 |1 | 20% |Yes |- |[[File:IconSkillDeflectProjectile10x.png|frameless|56x56px]] |Deflect Projectile |[[File:Icon gene armor110x.png|frameless|28x28px]]Used before a unit gets hit with an attack<br>Reflects an attack back at their attacker and takes no damage, unit will stop moving when deflecting the attack |5 |1 |20% |No |- |[[File:IconSkillBlock10x.png|frameless|56x56px]] |Block |[[File:Icon gene armor110x.png|frameless|28x28px]]Used when a blockable projectile is going to hit a unit if it wasn't deflected (arrows, snowballs, rocks, shotgun bullets, bones)<br>Projectile bounces away from them, taking no damage |5 |0.5 |20% |No |- |[[File:IconSkillDodge.png|frameless|56x56px]] |Dodge |[[File:Icon gene armor110x.png|frameless|28x28px]]Used before a unit gets hit with an attack if it wasn't deflected or blocked<br>Moves out of the way of an attack, taking no damage (50% chance to dodge left or right). Gets the Dodge [[Status Effects|status effect]] after performing <br>Move Power = 3, Move Power Height = 1.5 |5 |1 |20% |No |- |[[File:IconSkillDash.png|frameless|56x56px]] |Dash |[[File:Icon gene attack610x.png|frameless|28x28px]]Used when their target is out of range and more than three tiles away<br>Moves toward their target in one quick movement. Gets the Dash [[Status Effects|status effect]] after performing<br>Move Power = 5, Move Power Height = 1.2 |10 |2 |20% |No |- |[[File:IconSkillBackstep10x.png|frameless|56x56px]] |Backstep |[[File:Icon bow steel.png|frameless|28x28px]]Used if unit is using a ranged attacks and their attack cooldown hasn't finished or the attack isn't possible for some reason but the target is within range. Fails if the distance squared from attacker and defender is less than 50% of the attacker's range squared (attacker is the one with the ranged attacks)<br>Moves backwards to avoid getting hit by the defender<br>Move Power = 5, Move Power Height = 1.2 |10 |1 |20% |No |- |[[File:IconGrenade10x.png|frameless|56x56px]] |Throw Bomb |[[File:Icon gene attack610x.png|frameless|28x28px]]Used when their target is out of range of normal attacks and more than three tiles away<br>[[File:Icon bow steel.png|frameless|28x28px]]Used if unit is using a ranged attacks and their attack cooldown hasn't finished or the attack isn't possible for some reason but the target is within range<br>Fails if the distance squared from attacker and defender is less than 36 or more than 2500 (the attacker is the one using the Throw Bomb action)<br>Throws a firebomb: 30 Damage, 12 Speed, Terraform Range = 2, starts fire, and has no affect on demons |30 |8 |20% |No |- |[[File:IconPyromaniac10x.png|frameless|56x56px]] |Throw Torch |[[File:Icon gene attack610x.png|frameless|28x28px]]Used when their target is out of range of normal attacks and more than three tiles away<br>[[File:Icon bow steel.png|frameless|28x28px]]Used if unit is using a ranged attacks and their attack cooldown hasn't finished or the attack isn't possible for some reason but the target is within range<br>Fails if the distance squared from attacker and defender is less than 36 or more than 2500 (the attacker is the one using the Throw Bomb action)<br>Throws a torch: 25 Damage, 15 Speed, Terraform Range = 1, starts fire, and has no affect on demons |5 |8 |20% |No |- | - |''Random Jump'' |''Unused action with no effect'' |''5'' |''2'' | ''-'' |''No'' |}
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