Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Worldbox Wiki
Search
Search
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
0.21.0 - MegaBox Edition
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Upload file
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Modding == * changed how buildings are drawn * building assets now has spawn animation support * building assets now has disabled animation support * units now has custom_data field where you can save int/float/string/bool/flags data * buildings now has custom_data field where you can save int/float/string/bool/flags data * kingdoms now has custom_data field where you can save int/float/string/bool/flags data * cultures now has custom_data field where you can save int/float/string/bool/flags data * plots/alliances/wars also has custom_data field where you can save int/float/string/bool/flags data * clouds changed to cloud library * added base stats library * (!) stats like damage, health etc are replaced with access by id and used together with base stats library. Now you can add your own easily, without them being hard coded * added new effects library, and migrated old code into it * added tooltip library, migrated old system into it * added loyalty library, migrated old system into it * added opinion library, migrated old system into it * added alliance levels library * added clan levels library * added new war type library * added ages library * added brush library * added new sim globals library. Not used it much yet * added hotkey library * added options library * building order library for cities changed * added special_effect_interval to traits. Now can setup traits with different timed effects * added action_get_hit to traits * added action_get_hit to units * added action_click to units - long clicking on a unit will call it * added action_liquid to units - a unit that doesn't move, is not flying and enters a liquid tile will call it * added action_dead_animation to units * added item specific action_attack_target - inherited through item modifiers and the item asset * "attack" action callbacks have now 3 possible parameters : who, target, tile * "get hit" actions have now 3 possible parameters : who, attacked by, tile * added support for light sources in projectiles, actors, buildings, effects libs * animation frames not hardcoded anymore * some method names now start with has instead of have * removed callbacks_get_hit on units * removed swimToIsland stats and moved logic to action_liquid callback * defined callbacks are now copied between cloned units * jobs have now a random bool - meaning their task order will be randomized on each iteration * tiles now have DoUnits to apply some logic to units on the current tile. Use it instead of tile.units * some game objects data now unified. Kingdoms, units, cities, cultures are now part of the similar system like plans, clans, wars, alliances. * added support for custom unit render logic. Check override_sprite from ActorAsset, and boat/dragon for how it's used * active mods are now saved in the saved world metadata * stats moved to new statistics library * mod .dll contents are loaded into memory first, before being loaded - so they don't lock the .dll file to the process ( thanks Nikon ) * symbol .pdb files are now loaded with the mod if provided ( thanks Nikon ) [[Category:Versions]]
Summary:
Please note that all contributions to Worldbox Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Worldbox Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width