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== Basic Jobs == {| class="fandom-table" !Icon !Job !Purpose |- |[[File:IconCitizenJobAttacker10x.png|frameless|56x56px]] |Attacker/Warrior |They are equipped with [[Weapons, Tools and Accessories|items]] created by blacksmiths to help fight in war. If a warriors home village is taken they will be fired. Warriors will serve in [[Armies|army]] groups led by captains. If a villager becomes an attacker and the village army is currently attacking an enemy the new attacker will stay and defend the village. Will not be hired unless the village has more than 15 adult population, a blacksmith, and more than 10 [[gold]]. |- |[[File:IconCitizenJobBlacksmith10x.png|frameless|56x56px]] |Blacksmith |They are the ones who use [[materials]] stored within their village to create [[Weapons, Tools and Accessories|weapons, armor, tools,]] and other items. A village will try to hire a blacksmith once it reaches a population of 15 and has the weapon production knowledge (as of [[0.5.167 - Crab|0.5.167]]). |- |[[File:IconCitizenJobBuilder10x.png|frameless|56x56px]] |Builder |This job is one of the most important for infrastructure and developing villages. The builder will build many different types of [[:Category:Buildings|buildings]] which require various materials. This job will be filled quickly if needed. |- |[[File:IconCitizenJobCleaner10x.png|frameless|56x56px]] |Cleaner |Takes down dead trees and [[:Category:Buildings|building]] ruins |- |[[File:IconSickle10x.png|frameless|56x56px]] |Farmer |Once a [[Villages|village]] is established, they will eventually create a [[Farm|windmill]] ([[Culture Development|knowledge]] needed) surrounded with field [[tiles]]. Once the crops are fully grown, farmers will harvest the wheat farm and plant seeds again. Farms can be retaken by other or same civilizations during war. |- |[[File:IconCitizenJobFireman10x.png|frameless|56x56px]] |Fireman |Puts out fires with water buckets. This job will be filled as soon as possible if needed. Water buckets extinguish a 3x3 area each time used. |- |[[File:IconBush10x.png|frameless|56x56px]] |Bush Gatherer |Gathers resources from [[Food|berry bushes]]. This job will be filled quickly if a village has no food. |- |[[File:IconCitizenJobGathererHerbs10x.png|frameless|56x56px]] |Herb Gatherer |Gathers [[Food|herbs]] from [[:Category:Resources|plants]]. This job will be filled quickly if a village has no food. |- |[[File:IconCitizenJobHunter10x.png|frameless|56x56px]] |Hunter |The hunter's job is to attack [[:Category:Creatures|creatures]] for their [[Food|meat]], they are responsible for feeding their village and preventing starvation. Hunters will also gather [[Food|worms]] (not to be confused with [[Worm|creature]]). Hunters will only hunt creatures that are at least 3 years old. |- |[[File:IconCitizenJobMiner10x.png|frameless|56x56px]] |Miner |They will continuously work in a [[mine]] for days. They bring up plenty of resources for the village to upgrade their [[houses]]. They bring up resources like gold, iron, stone, etc. |- |[[File:IconCitizenJobMinerDeposit10x.png|frameless|56x56px]] |Miner Deposit |These units will mine ores that come from mines or randomly spawn ("Minerals" [[World Laws|world law]]). |- |[[File:IconCitizenJobRoadBuilder10x.png|frameless|56x56px]] |Road Builder |They will build roads once a civilization has unlocked the roads [[Culture Development|knowledge]]. |- |[[File:IconVillages10x.png|frameless|56x56px]] |Settler |Also known as colonists, settlers are sent out to create new [[villages]] for a kingdom. They're typically sent out as a team, and may travel overseas by [[boats]] (usually transport boats) to visit new lands. A village cannot hire settlers until a town hall has been made. Will not be hired unless the village has more than 30 population. |- |[[File:IconCitizenJobWoodcutter10x.png|frameless|56x56px]] |Woodcutter |Their duty is to cut trees down to gather [[wood]]. |}
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