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== Mutation Rate & Other Specifics == === Mutation Rate for Individuals === Increased by mutagenic gene this stat is for most subspecies the mutation stat is 1 or 2 at default. * When units grow up they will receive 0 to 2 random* birth traits * When units are spawned/born: ** X = Mutation + 1 ** Y = Random (0 to X) + 1 ** Grabs a Y random* grow up traits and adds them to the unit <nowiki>*</nowiki>Some unit traits have a special stat called a "rate birth". This rate determines its chance of being selected during a mutation or if it can be selected at all. For more info on birth rates go to the [[Creature Traits|creature traits]] page.<br><nowiki>*</nowiki>Other unit traits have a special stat called a "grow up rate". This rate determines its chance of being selected during a mutation or if it can be selected at all:<br>5 = Lustful, Miner, Deceitful, Ambitious, Content, Honest, Paranoid, Greedy<br>4 = Bloodlust<br>3 = Pacifist<br>2 = Pyromanic, Savage === Mutation Rate for Subspecies === This is the same stat as describe in the above section. This section defines it's purpose for subspecies. When subspecies splits from another and becomes a new subspecies this is what happens: * Clones over all previous subspecies traits (if not zombie subspecies) * Clones over all previous subspecies chromosomes * X = Mutation + 1 * Y = Random (0 to X) + 1 * Does (Y + 1) random gene mutations ** Mutates random gene loci into a different gene * Mutate Y traits ** Adds Y random* mutation subspecies traits * Removes Y traits ** Removes Y random* mutation subspecies traits <nowiki>*</nowiki>Some subspecies traits have a special stat called "in mutation pool". This stat determines if a subspecies trait can be added during mutation<br><nowiki>*</nowiki>Some subspecies traits have a special stat called "in mutation pool remove". This stat determines if a subspecies trait can be removed during mutation. It works the same way for selecting what should be added during mutation<br>Rarity effects the chances or traits in the "mutation pool" to be added and the traits in the "mutation pool remove" to be removed (See [[Subspecies Traits|subspecies traits]] for more info): * Normal traits get +10 mutation rate * Rare +6 * Epic +3 * Legendary +1 === Bases === Genes have a special combination of what are called nitrogenous bases. There are four normal bases for each of the four gene node colors: Red = Thymine, Yellow = Guanine, Green = Adenine, Blue = Cytosine. All common genes have at least two these bases and most have have three or four. There is a fifth base that is used for bad genes that is the color purple. It displays in-game as random shifting symbols.
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