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== Using Combat Actions == Combat actions must go through multiple conditions before units area able to them in battle. Except for simpler actions like basic melee and ranged attacks which mostly depend on what item weapons hold (or lack of one). * [[File:Icon gene attack610x.png|frameless|28x28px]]Offensive Actions: ** If target is not within the units range, they will try to dash toward the target. They will need the [[File:IconSkillDash.png|frameless|28x28px]]Dash [[Creature Traits|trait]] to do this ** If target is within range and unit is able to perform ranged attacks but still isn't able to attack, they will try to backstep, throw a bomb, or throw a torch They will need the [[File:IconSkillBackstep10x.png|frameless|28x28px]]Backstep, [[File:IconGrenade10x.png|frameless|28x28px]]Bomberman, or [[File:IconPyromaniac10x.png|frameless|28x28px]]Pyromaniac trait to do this * [[File:Icon gene armor110x.png|frameless|28x28px]]Defensive Actions: ** First, try to deflect the attack. They will need the [[File:IconSkillDeflectProjectile10x.png|frameless|28x28px]]Deflect Projectile [[Creature Traits|trait]] to do this ** Second, try to block the attack. They will need the [[File:IconSkillBlock10x.png|frameless|28x28px]]Block trait to do this and the attack will need to be a blockable projectile (arrows, snowballs, rocks, shotgun bullets, bones) ** Third, try to dodge the attack. They will need the [[File:IconSkillDodge.png|frameless|28x28px]]Dodge trait to do this * If units have the [[File:IconSlow10x.png|frameless|28x28px]]Slow trait or [[File:IconRecoveryCombatAction.png|frameless|28x28px]]Combat Action Recovery [[Status Effects|status]] they cannot use advanced combat actions * The game will check for action specific limitations (see the combat actions table below). This also includes stamina requirements * If a unit ends up having multiple valid combat actions then the game will choose a random action * Every combat action has a "Combat Chance" when units try to use them. For all actions this is equal to 20% ** If the "Combat Chance" is successful units spend stamina, get the [[File:IconRecoveryCombatAction.png|frameless|28x28px]]Combat Action Recovery status, and use the selected combat action ** If it fails then they don't use the selected combat action * Units can have their "Combat Chance" increased in various ways: ** [[File:WarfareStatFIX.png|frameless|28x28px]]Every 5 warfare gives +1% ** [[File:IconLevels10x2.png|frameless|28x28px]]Being above level 5 gives +10% ** [[File:IconVeteran10x.png|frameless|28x28px]]Veteran trait +10% ** [[File:IconAgile10x.png|frameless|28x28px]]Agile trait +20% ** [[File:IconBattleReflexes10x.png|frameless|28x28px]]Battle Reflexes trait +50%
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