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==Civil Stats== ''[OLD, These stats are only shown on / applicable to [[Human|humans]], [[Elf|elves]], [[Dwarf|dwarves]] and [[Orc|orcs]] and are in most cases only used by [[Kings and Leaders|kings and leaders]]. These stats define the ability of units to manage villages, kingdoms and other civilized aspects of the game.]'' All of these stats were added in the [[0.8.0 - Civilization Update|Civilization Update]] (except intelligence which was added in version [[0.10.0-0.1 - An orc of culture|0.10.0]]). In-game the color of these stats will differ based on how high the number is: Red 0-3, Orange 4-19, Green 20-999 They are only used for civilized actions as their name implies and they grow as a unit ages (the rate at which they various stats grow depends on the unit's civ). These are all used to determine what plots a unit can used. They all (except intelligence) can also affect [[Clans|clan]] creation succession and a king/leader's personality. They are all doubled if unit's have the budding status. If a units highest civil stat is X then their personality (used by leaders and kings) is Y: Diplomacy = Diplomat, Warfare = Militarist, Stewardship = Administrator, All three the same = Balanced [[File:IconShowTalkBubbles10x.png|frameless|28x28px]]Gaining civil stats through conversations: Every time a unit has a conversation all civil stats are checked in the same way individually. There is a 30% chance the game will check if the selected stat of unit 1 is bigger than the unit 2's. If so the selected stat of unit 2 is increased by 1. The game does this for each civil stat and in vis versa. [[File:IconWise10x.png|frameless|28x28px]]Gaining civil stats by aging: If the unit's current age is divisible by 3 and is less than 100 there is a chance the unit will gain 1 civil stat point which is influenced by the [[Race|civilized unit's]] preferred attributes. Preferred attributes can be seen on [[race]] pages under the "Other Stats" dropdown on the race template. Units that are spawned in automatically get 6 civil stat points that are distributed randomly (with some influence from there race's preferred civil stats) since they start at age 18 instead of 0. {| class="mw-collapsible fandom-table" !Icon !Stat !Special Effects |- |[[File:DiplomacyStat10x.png|frameless|56x56px]] |Diplomacy |Affects village loyalty and kingdom opinion<br>[Effects how fast a unit's [[influence]] increases. Influence is used for [[Plots/Plans|plots]]] |- |[[File:WarfareStatFIX.png|frameless|56x56px]] |Warfare |Every warfare a village leader has the faster warrior hiring speed their village has (capped at 28)<br>Every 10 warfare a leader has their village's [[Watch Tower|watch tower]] limit increase by 1 (capped at 2)<br>Every 5 warfare equals +0.01 combat skill<br>Every warfare equals +0.2 damage<br>Increases cap on a leader's village [[Armies|army]] size |- |[[File:Stewardship10x.png|frameless|56x56px]] |Stewardship |Affects village loyalty<br>The higher the stat for kings the more villages they can control without [[loyalty]] penalties (every 6 stewardship = +1 village). Leaders can also manage more zones for every 10 stewardship they have<br>If a unit has the budding status then this stat is multiplied by two |- |[[File:Intelligence10x.png|frameless|56x56px]] |Intelligence |Every 5 intelligence equals +0.01 spell skill<br>Every intelligence equals +10 mana<br>[The higher the stat the faster a unit's [[Culture Development|culture]] will level up] |}
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