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==Monster Specific Info== ===Skeleton=== *Game Description "Spooky scary skeleton that can fight" *They usually follow [[Necromancers]] if there is one nearby. Necromancers can also summon skeletons. Skeletons will spawn alongside a necromancer during the "Underground necromancer" [[Disasters|disaster]] *They spawn with spears, swords or bows made out of materials that range from [[iron]], [[steel]] and [[bronze]] *If a cursed unit gets killed, they will turn into a skeleton. The game classifies these skeletons as "cursed skeletons"; they have the same stats as normal skeletons. They will keep most of their [[traits]] and [[Weapons, Tools and Accessories|inventory]] *You do not need premuim to place skeletons <gallery> File:Skeletonheads.png </gallery> ===Jumpy Skull=== *None ===Fire Skull=== *Despite their similarities they are not related to [[Fire Elementals]] but they are friendly towards them *In the same [[Creature Kingdoms|creature kingdom]] as [[Demon|demons]] *Do not take damage while in water unlike other fire based creatures ===Ghost=== *Has one of the highest base armor stats *Units that die in the corrupted biome and turn into ghosts can keep some of their previous traits but lose any items they were holding *[[Races|Civs]], [[fairy]], [[bandit]], [[UFOs and Aliens|alien]], [[mages]], [[Cold Ones|cold one]], [[greg]] are the only creatures that can turn into ghosts
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