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=== [[File:IconPlagueDoctor scaled 10x.png|frameless|28x28px]]Curing and Immunity === The plague can be cured via the [[File:IconDivineLight10x.png|frameless|28x28px]][[Divine Light|divine light]] power, by manually removing the Plague trait via the [[File:IconDivineScar10x.png|frameless|28x28px]][[Traits|trait]] editor, or [[File:IconPlagueDoctor scaled 10x.png|frameless|28x28px]][[Mages|plague doctors]]. However, these do not prevent reinfection. If the cured person is in close proximity to other infected, reinfection will occur nearly immediately. You can [[File:IconRainGamma10x.png|frameless|28x28px]][[Powers|trait rain]] immunity or immortality traits to prevent reinfection. The "plague" trait has several opposite [[traits]] including [[File:IconImmune10x.png|frameless|28x28px]]immune, [[File:IconImmortal10x.png|frameless|28x28px]]immortal, [[File:IconRat10x.png|frameless|28x28px]]rat, [[File:IconRatKing10x.png|frameless|28x28px]]rat king, and [[File:IconBoat10x.png|frameless|28x28px]][[Boats|boat]]; units with these traits are immune to the plague. [[Races|Civilized]] units can randomly obtain the "immune" or "immortal" [[Traits|trait]] at birth which prevents infection; as these people survive and those without the trait die, populations can eventually have enough immune people to survive the plague but because of these traits low inheritance chances (10 and 1%) it is more likely to see the plague remain stable and never disappear. The eventual outcome of a plague varies based on population size and density. Sometimes populations will die out before the immune trait appears; other times the population initially declines but later stabilizes due to drop in population density and consequent reduction in plague transmission, eventually causing the plague to become endemic. Populations can still be vulnerable to the plague after surviving, since the immune trait is not usually inherited to offspring.
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