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== Neuron Info == {| class="wikitable sortable" style="width: 100%;" |+ Neuron Info |- ! Name !! Icon !! Cooldown !! Basic Weights !! Priority/Layer !! Conditions !! Effects !! Other Requirements !! Code |- | Drowsing || || 90 || 0.05 || Level 0-Minimal/Idle || || || Only fires when not in combat || bored_sleep |- | Drowsing || || 90 || 0.8 || Level 1-Low/Growth || || || Only fires when not in combat || polyphasic_sleep |- | Drowsing || || 200 || 0.75 || Level 1-Low/Growth || || || Only fires when not in combat || monophasic_sleep |- | Drowsing || || 30 || 1 || Level 2-Moderate/Cognitive || || || Only fires when not in combat || sleep_at_winter_age |- | Drowsing || || 30 || 1 || Level 2-Moderate/Cognitive || || || Only fires when not in combat || sleep_at_dark_age |- | Drowsing || || 30 || 1 || Level 2-Moderate/Cognitive || || || Only fires when not in combat || sleep_when_not_chaos_age |- | Drowsing || || 30 || 1 || Level 2-Moderate/Cognitive || || || Only fires when not in combat || sleep_at_light_age |- | Dreamwalking || || 120 || 1.5 || Level 2-Moderate/Cognitive || || || Only fires in adults || try_affect_dreams |- | Celebrating || || 60 || 1.5 || Level 2-Moderate/Cognitive || || || || try_to_launch_fireworks |- | Socializing || || 30 || 0.5 || Level 2-Moderate/Cognitive || || || || socialize_initial_check |- | Breeding || || 60 || || Level 3-High/Survival || || || Only fires in adults || asexual_reproduction_spores |- | Breeding || || 20 || || Level 3-High/Survival || || || Only fires in adults || asexual_reproduction_fission |- | Breeding || || 30 || 2.5 || Level 3-High/Survival || || || Only fires in adults || asexual_reproduction_vegetative |- | Breeding || || 50 || || Level 3-High/Survival || || || Only fires in adults || asexual_reproduction_budding |- | Breeding || || 60 || || Level 3-High/Survival || || || Only fires in adults || asexual_reproduction_divine |- | Breeding || || 40 || || Level 3-High/Survival || || || Only fires in adults || asexual_reproduction_parthenogenesis |- | Breeding || || 20 || || Level 3-High/Survival || || || Only fires in adults<br>Only fires when not in combat || sexual_reproduction_try |- | Moving || || 1 || 0.2 || Level 0-Minimal/Idle || || || || random_move |- | Moving || || 10 || 0.2 || Level 1-Low/Growth || || || Only present in animals || random_fun_move |- | Moving || || 30 || 0.3 || Level 0-Minimal/Idle || || || || random_move_near_house |- | Fleeing || || 10 || 2 || Level 3-High/Survival || || || || run_away_from_carnivore |- | Fleeing || || 10 || 3.1 || Level 3-High/Survival || || || || run_away |- | Fleeing || || 10 || 5 || Level 3-High/Survival || || || || run_away_being_sus |- | Moving || || 1 || 4 || Level 4-Critical/Immediate || || || || swim_to_island |- | Moving || || 1 || 4 || Level 4-Critical/Immediate || || || || move_to_water |- | Waiting || || 10 || 0.1 || Level 0-Minimal/Idle || || || || wait5 |- | Confused || || 1 || 3.5 || Level 4-Critical/Immediate || || || || status_confused |- | Soul Harvested || || 40 || || Level 3-High/Survival || || || Only fires when not in combat || status_soul_harvested |- | Plotting || || 40 || 1.5 || Level 2-Moderate/Cognitive || || || Only fires in adults<br>Only fires when not in combat<br>Only present in civilized creatures || try_new_plot |- | Plotting || || 3 || 5 || Level 3-High/Survival || || || Only fires when not in combat || check_plot |- | Migrating || || 10 || 1 || Level 2-Moderate/Cognitive || || || || check_join_city |- | Migrating || || 10 || 1 || Level 2-Moderate/Cognitive || || || || check_join_empty_nearby_city |- | Returning || || 15 || 3 || Level 2-Moderate/Cognitive || || || Only fires in adults || try_to_return_to_home_city |- | Job-Seeking || || 50 || || Level 3-High/Survival || || || || find_city_job |- | Paying Taxes || || 90 || 2.55 || Level 3-High/Survival || || || || give_tax |- | Eating || || 10 || 2.6 || Level 3-High/Survival || || || Only fires when hungry || try_to_eat_city_food |- | House-Hunting || || 10 || 0.5 || Level 2-Moderate/Cognitive || || || || find_house |- | Idle || || 15 || 0.5 || Level 1-Low/Growth || || || Only present in civilized creatures || stay_in_own_home |- | Idle || || 60 || 1.5 || Level 2-Moderate/Cognitive || || || Only present in civilized creatures || generate_loot |- | Pining || || 30 || 1.5 || Level 3-High/Survival || || || Only fires in adults || check_lover_city |- | Courting || || 50 || 1.5 || Level 3-High/Survival || || || Only fires in adults || find_lover |- | Settling || || 20 || 1 || Level 2-Moderate/Cognitive || || || Only fires in adults<br>Only fires in sapient units<br>Only fires when not in combat || try_to_start_new_civilization |- | Moving || || 90 || 3 || Level 3-High/Survival || || || || check_if_stuck_on_small_land |- | Settling || || 60 || 1 || Level 2-Moderate/Cognitive || || || Only fires in adults || build_civ_city_here |- | Storing || || 5 || 3.1 || Level 3-High/Survival || || || || store_resources |- | Walking || || 5 || 0.5 || Level 1-Low/Growth || || || || city_idle_walking |- | Drinking || || 30 || 0.3 || Level 2-Moderate/Cognitive || || || || replenish_energy |- | Repairing || || 300 || 0.3 || Level 2-Moderate/Cognitive || || || || repair_equipment |- | Deciding || || 60 || 3 || Level 2-Moderate/Cognitive || || || Only fires in adults || king_check_new_city_foundation |- | Decreeing || || 10 || 1 || Level 2-Moderate/Cognitive || || || || king_change_kingdom_language |- | Reforming || || 10 || 1 || Level 2-Moderate/Cognitive || || || || king_change_kingdom_culture |- | Converting || || 10 || 1 || Level 2-Moderate/Cognitive || || || || king_change_kingdom_religion |- | Mandating || || 10 || 1 || Level 2-Moderate/Cognitive || || || || leader_change_city_language |- | Adopting || || 10 || 1 || Level 2-Moderate/Cognitive || || || || leader_change_city_culture |- | Preaching || || 10 || 1 || Level 2-Moderate/Cognitive || || || || leader_change_city_religion |- | Claiming || || 60 || || Level 2-Moderate/Cognitive || || || || claim_land |- | Reading || || 120 || 1 || Level 2-Moderate/Cognitive || || || Only fires in adults || try_to_read |- | Looting || || 180 || 1.5 || Level 2-Moderate/Cognitive || || || Only fires in adults || try_to_take_city_item |- | Crafting || || 90 || 0.4 || Level 2-Moderate/Cognitive || || || Only fires in adults || make_items |- | Playing || || 5 || 0.1 || Level 1-Low/Growth || || || Only present in baby units || child_random_flips |- | Playing || || 5 || 0.1 || Level 1-Low/Growth || || || Only present in baby units || child_play_at_one_spot |- | Playing || || 5 || 0.1 || Level 1-Low/Growth || || || Only present in baby units || child_random_jump |- | Moving || || 10 || 0.2 || Level 2-Moderate/Cognitive || || || || child_follow_parent |- | Reflecting || || 60 || 2 || Level 3-High/Survival || || || || family_check_existence |- | Following || || 5 || 0.7 || Level 2-Moderate/Cognitive || || || Only fires in herd creatures || family_group_follow |- | Leaving || || 20 || 0.5 || Level 1-Low/Growth || || || Only fires in adults<br>Only fires in herd creatures<br>Only fires when not in combat || family_group_leave |- | Grouping || || 60 || 0.3 || Level 3-High/Survival || || || Only fires in herd creatures || family_group_join_or_new_herd |- | Moving || || 200 || 0.8 || Level 2-Moderate/Cognitive || || || Only fires in herd creatures || family_alpha_move |- | Healing || || 5 || 0.5 || Level 2-Moderate/Cognitive || || || || check_heal |- | Summoning || || 10 || 0.5 || Level 2-Moderate/Cognitive || || || || make_skeleton |- | Fertilizing || || 10 || 0.5 || Level 2-Moderate/Cognitive || || || || spawn_fertilizer |- | Teleporting || || 20 || 0.5 || Level 1-Low/Growth || || || || random_teleport |- | Teleporting Home || || 60 || 1 || Level 1-Low/Growth || || || || teleport_back_home |- | Curing || || 15 || 0.5 || Level 2-Moderate/Cognitive || || || || check_cure |- | Burning || || 10 || 0.5 || Level 3-High/Survival || || || || burn_tumors |- | Moving || || 10 || 0.5 || Level 1-Low/Growth || || || || random_move_towards_civ_building |- | Attacking || || 60 || 1 || Level 3-High/Survival || || || Only fires in mobs || attack_golden_brain |- | Craving || || 5 || 4 || Level 3-High/Survival || || || || follow_desire_target |- | Stealing || || 60 || 1 || Level 2-Moderate/Cognitive || || || || try_to_steal_money |- | Existing || || 60 || 1.5 || Level 2-Moderate/Cognitive || || || || try_to_poop |- | Judging || || 200 || 3 || Level 3-High/Survival || || || || kill_unruly_clan_members |- | Banishing || || 200 || 3 || Level 3-High/Survival || || || || banish_unruly_clan_members |- | Eating || || 10 || 1 || Level 3-High/Survival || || || Only fires when not in combat<br>Only fires when hungry || diet_flowers |- | Eating || || 10 || 1 || Level 3-High/Survival || || || Only fires when not in combat<br>Only fires when hungry || diet_fruits |- | Eating || || 10 || 1 || Level 3-High/Survival || || || Only fires when not in combat<br>Only fires when hungry || diet_crops |- | Eating || || 20 || 1 || Level 3-High/Survival || || || Only fires when not in combat<br>Only fires when hungry || diet_grass |- | Eating || || 10 || 1 || Level 3-High/Survival || || || Only fires when not in combat<br>Only fires when hungry || diet_vegetation |- | Eating || || 25 || 0.96 || Level 3-High/Survival || || || Only fires when not in combat<br>Only fires when hungry || diet_meat |- | Eating || || 10 || 1 || Level 3-High/Survival || || || Only fires when not in combat<br>Only fires when hungry || diet_fish |- | Eating || || 25 || 0.96 || Level 3-High/Survival || || || Only fires when not in combat<br>Only fires when hungry || diet_meat_insect |- | Eating || || 10 || 1 || Level 3-High/Survival || || || Only fires when not in combat<br>Only fires when hungry || diet_algae |- | Eating || || 60 || 0.3 || Level 3-High/Survival || || || Only fires when not in combat<br>Only fires when hungry || diet_same_species |- | Eating || || 10 || 1 || Level 3-High/Survival || || || Only fires when not in combat<br>Only fires when hungry || diet_nectar |- | Eating || || 25 || 0.96 || Level 3-High/Survival || || || Only fires when not in combat<br>Only fires when hungry || diet_blood |- | Eating || || 10 || 1 || Level 3-High/Survival || || || Only fires when not in combat<br>Only fires when hungry || diet_minerals |- | Eating || || 30 || 1 || Level 3-High/Survival || || || Only fires when not in combat<br>Only fires when hungry || diet_wood |- | Eating || || 10 || 1 || Level 3-High/Survival || || || Only fires when not in combat<br>Only fires when hungry || diet_tiles |- | Yearning || || 5 || 1 || Level 1-Low/Growth || || || || boat_check_existence |- | Fleeing || || 5 || 1.25 || Level 1-Low/Growth || || || || boat_danger_check |- | Idle || || 5 || 0.75 || Level 1-Low/Growth || || || || boat_idle |- | Moving || || 15 || 1 || Level 1-Low/Growth || || || || boat_check_limits |- | Fishing || || 1 || 1.3 || Level 1-Low/Growth || || || || boat_fishing |- | Trading || || 1 || 1.3 || Level 1-Low/Growth || || || || boat_trading |- | Searching || || 1 || 1.3 || Level 2-Moderate/Cognitive || || || || boat_transport_check |- | Thinking || || 10 || 0.5 || Level 2-Moderate/Cognitive || || || Only present in civilized creatures || check_city_destroyed |- | Marching || || 1 || 1.5 || Level 2-Moderate/Cognitive || || || || warrior_army_leader_move_random |- | Attacking || || 1 || 2 || Level 3-High/Survival || || || || warrior_army_leader_move_to_attack_target |- | Walking || || 20 || 1.3 || Level 2-Moderate/Cognitive || || || || warrior_army_captain_idle_walking_city |- | Walking || || 20 || 1.5 || Level 2-Moderate/Cognitive || || || || warrior_army_captain_waiting |- | Enlisting || || 5 || 3 || Level 3-High/Survival || || || || warrior_try_join_army_group |- | Following || || 1 || 2 || Level 3-High/Survival || || || || warrior_army_follow_leader |- | Investigating || || 5 || 2.7 || Level 3-High/Survival || || || || city_walking_to_danger_zone |- | Traveling || || 6 || 2 || Level 2-Moderate/Cognitive || || || || check_warrior_transport |- | Deciding || || 60 || 0.7 || Level 2-Moderate/Cognitive || || || || check_warrior_limit |- | Moving || || 4 || 1.6 || Level 1-Low/Growth || || || || warrior_random_move |- | Training || || 100 || 1.1 || Level 2-Moderate/Cognitive || || || || warrior_train_with_dummy |- | Reflecting || || 100 || 2.5 || Level 2-Moderate/Cognitive || || || || reflection |- | Hallucinating || || 60 || 2.5 || Level 3-High/Survival || || || || madness_random_emotion |- | Raging || || 1 || 3 || Level 4-Critical/Immediate || || || || do_tantrum |- | Possessed || || 1 || 3 || Level 4-Critical/Immediate || || || || possessed_following |- | Pollinating || || 10 || 1.3 || Level 1-Low/Growth || || || || pollinate |- | Moving || || 10 || 2 || Level 1-Low/Growth || || || || random_swim |- | Running || || 1 || 5 || Level 4-Critical/Immediate || || || || run_to_water_when_on_fire |- | Searching Hive || || 20 || 1.5 || Level 2-Moderate/Cognitive || || || Only fires in mobs || bee_find_hive |- | Building Hive || || 200 || 1.5 || Level 2-Moderate/Cognitive || || || Only fires in mobs || bee_create_hive |- | Cursing || || 60 || 0.1 || Level 3-High/Survival || || || || check_swearing |} [[Category:Creatures]]
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