Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Worldbox Wiki
Search
Search
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Monolith and Evolution
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Upload file
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Monolith === When the [[File:IconMonolith10x.png|frameless|28x28px]]Evolution Events [[World Laws|world law]] is enabled (is by default) the monolith has the ability to evolve units within a certain radius of it by changing their subspecies. It does this during the month of Monolith (April). For each creature within it's area of effect it will try to evolve them if they have a subspecies and do '''not''' have the [[File:IconConfused.png|frameless|28x28px]]confused [[Status Effects|status]]. The monolith can only try to evolve up to three creatures at a time. When creatures are affected by the monolith they turn into a new subspecies whether they evolve into a humanoid form or not. After selecting units to evolve the game will then check if they can be evolved: Cannot if subspecies has the [[File:Subspecies trait pure10x.png|frameless|28x28px]]pure [[Subspecies Traits|trait]], Cannot if subspecies has the [[File:Subspecies trait uplifted10x.png|frameless|28x28px]]uplifted and [[File:Subspecies trait prefrontal cortex10x.png|frameless|28x28px]]prefrontal cortex [[Subspecies Traits|traits]], Cannot if a [[Zombies|zombie]] After the checks, the game will see if the creature's species has an evolved form (like [[File:IconFox scaled 10x.png|frameless|28x28px]]foxes turning into [[File:Civ fox10x.png|frameless|28x28px]]slypaw). If it does then creature has a 50% chance to change into its evolved form. If the creature does not change, they will mutate, possibly replacing multiple traits and genes (the possible severity of mutation is determined by a subspecies Mutation Rate [[Unit Stats|stat]]). After whichever of these events happen the subspecies will get the Uplifted trait along with the Prefrontal Cortex, Advanced Hippocampus, Amygdala, and Wernicke's Area [[Subspecies Traits|traits]]. The [[Phenotypes|phenotype]] of the subspecies will also change based on the [[:Category:Biomes|biome]] the affected unit was in. If you want to give a specific creature another chance to evolve via the monolith, remove its subspecies Prefrontal Cortex [[Subspecies Traits|trait]]. After the basic evolution event has been completed there is a 10% chance for a [[:Category:Biomes|biome]] mutation to happen. If the affected unit was in a biome with an evolution trait then that trait will be added to their subspecies (only some biomes have an evolution trait).
Summary:
Please note that all contributions to Worldbox Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Worldbox Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width