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==Map Installation== [[File:WikiMapGuide.png|thumb|118px]]The paths given below direct you to the folder for manual saves. To access the autosave folder, simply replace "saves" in the path with "autosaves". ===Windows Installation=== #Locate Save files in <code>%AppData%\<var>..</var>\LocalLow\mkarpenko\WorldBox\saves</code> (copy and paste this into your file explorer address field and press enter)<br>If the “saves” folder does not exist, create it, and inside of "saves" create a folder named "save1". This will be the first save in your game when you launch. <br />This will be the first save in your game when you launch. To find the Worldbox folder manually, navigate to: <code>This PC > OS (C:) > Users > username > AppData > LocalLow > mkarpenko > Worldbox</code> #Select a pre-existing save folder or the folder you just created. (save1, save3, save5, etc) and Place your downloaded map.wbox or map.json file here. Optional files such as map.meta or preview.png are also placed here. ====Do not have the "AppData" folder on your Windows 10? ==== #Go to Explorer #Open the '''C:''' drive #Click '''View''' on the menu bar #Click the '''Options''' icon. (If you click the small arrow below it instead, choose '''Change Folder and Search options''') #Select the '''View''' tab #Under '''Files and Folders > Hidden files and folders''', select the option to '''Show hidden files, folders and drives''' #Click '''OK''' === '''MacOS Installation''' === # Press Command+Shift+G then paste this in <code>/Users/<var>NAME</var>/Library/Application Support/mkarpenko/WorldBox/saves</code> # Change ''"NAME"'' to your Mac username # This may only pop up if you've saved maps prior # Select a pre-existing save folder or the folder you just created. (save1, save3, save5, etc) and Place your downloaded map.wbox or map.json file here. Optional files such as map.meta or preview.png are also placed here. === Linux Installation === According to "_zdzisio_" on Discord, the save files on Linux systems can be found at <code>/home/user/.config/unity3d/mkarpenko/WorldBox/saves</code>. Then, place the map.wbox or map.json file into the save file you created or an existing save file, as described above. ===Android Installation=== How to access worldbox data folder on android 11 to 13: # Download a third-party application like "File Manager" or "Zarchiver" from [https://play.google.com/store/apps/details?id=com.alphainventor.filemanager google play] # Now go to your phone’s "settings" application, after that find/search an factory system application called "Files" (has a darker blue background with a big white folder in the center of the icon), then click it # # # You will be showed the "app info" screen after clicked the "Files" application, find the three dots button # After you see the three dots button, click the three dots button and then if it has an "uninstall updates" option there, make sure to choose the option (wait until the uninstalling process is done and completed to avoid a mistake) # Now open the third-party application (File Manager) and allow it to manage files # Find the "Android" folder and open it, then open the data folder # You'll see some popup, touch "ok"/"yes" and also touch the "use this folder" button at bottom without opening any files that are showing # If you have succeeded, the app will now have access to android file and can enter the saves folder in "com.mkarpenko.worldbox" folder # If the “saves” folder does not exist, create it, and inside of "saves" create a folder named "save1". This will be the first save in your game when you launch. The 1 can be replaced with any number up to 30 # Select a pre-existing save folder or the folder you just created (save1, save3, save5, etc) and place your downloaded map.wbox file here if the following guide above doesn't work for you, try the alternative methods below. ==== Splitscreen Files app method: ==== https://youtu.be/kXl1dcITjbk?si=oQt1C5zI6OmyYH-s https://youtube.com/shorts/P2hG7IEkqME?si=-DoB5u8Z_2F7079k (35s short but not voiced over / edited) (May have to look up how to do split screen for specific device) ==== Shizuku + ZArchiver method: ==== Need these apps: https://play.google.com/store/apps/details?id=moe.shizuku.privileged.api https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver How to use Shizuku: https://youtu.be/2Z24VKZJD14?si=GmBafUhaLDbaIXY6 Proceed to follow steps 7-11 after setting Shizuku up Join the [https://discord.gg/worldbox.com Discord server] and use the [https://discord.com/channels/522561390330904585/523950082853306425 #help-channel] if need additional help ===IOS Installation=== ''In 03 March 2024 One of our iOS + PC worldbox player called "hydoraproxima/Dybbi" just found out a way on how to cleverly bypassing iOS restriction without jailbreaking the phone itself through imazing '''(keep in mind that in order to try this you need to have a PC).''' You can go to the original thread/message using the link provided here (you have to join the [https://discord.gg/worldbox Official Discord Server] first):'' ''[https://discord.com/channels/522561390330904585/523950082853306425/1213490166023331850 imazing | clever way to bypass iOS without jailbreaking]''<br>''<small>If you had any questions, please ask about it in the thread directly or our [https://discord.com/channels/522561390330904585/523950082853306425 help-chat] ([https://discord.com/channels/522561390330904585/1085756422475763783 help-forum]) Discord channel.</small>'' If the iOS device is already jailbroken, you can follow these old instructions (Instructions assume you are using Filza File Manager): #Locate WorldBox Folder in /var/mobile/Containers/Data/Application/ (Folder name is WorldBox) #Once inside WorldBox Folder, navigate to “Documents”, and then to “saves” folder #If the “saves” folder does not exist, create it, and inside of "saves" create a folder named "save1". This will be the first save in your game when you launch. The 1 can be replaced with any number up to 30 #Select a pre-existing save folder or the folder you just created (save1, save3, save5, etc) and place your downloaded map.wbox file here. Optional files such as map.meta or preview.png are also placed here Note that this has not been tested thoroughly. Files such as map.json have failed, but it is unknown if they truly are not compatible. For now, only use map.wbox, map.meta, and preview.png files. '''Any problems that occur will be at your own risk!'''
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