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== Feature Bugs (10) == These are βbugsβ that may be intentionally created or create scenarios unintended yet could be seen as a feature of the game. * [[File:IconLevels10x.png|frameless|28x28px]][[Second Life "Options" (Undead)|Undead]] [[Unit Levels|Level]] Reset ** A unit's level will reset to one when they turn into a [[:Category:Creatures|creature]] like a [[Zombies|zombie]] * [[File:IconShortsighted10x.png|frameless|28x28px]]Short Sighted [[Traits|Trait]] Makes Attacking Impossible ** The short sighted trait debuffs a unit's range by 3 which makes them unable to hit most creatures and instead move back and forth into their targets instead * [[File:IconAcidGeyser10x.png|frameless|28x28px]]Tolerance of [[Volcano and Geysers|Acid Geysers]] ** [[Races|Civilizations]] won't destroy acid geysers despite them damaging units, [[:Category:Buildings|buildings]], and the environment * [[File:Icon rebellion scaled 10x pngcrushed.png|frameless|28x28px]]Capital [[Rebellions]] ** Despite what most players think, capitals can rebel, but it is quite rare. The way this happens is a [[Villages|village]] meets all checks to '''start''' a rebellion [[Plots/Plans|plot]] but then mid planning the village becomes a capital. As long as the village [[Kings and Leaders|leader]] that is planning the rebellion does not become king then the plot will continue and the capital will rebel. After this happens the original kingdom will declare war on the newly formed kingdom and the rebellion will continue as normal. Sometimes there can be a delay on the original kingdom turning one of its remaining cities into a capital * [[File:Icon rebellion scaled 10x pngcrushed.png|frameless|28x28px]]Multi-[[Rebellions|Rebellion]] Ending ** "Multi-Rebellions" are rebellions that involve multiple groups revolting from one kingdom. Multi-rebellions will end when the initial revolting kingdom is destroyed leaving any of the other surviving rebel kingdoms that rebelled after the first to be free from war. * [[File:IconRain10x.png|frameless|28x28px]]Water Egg ** Using the magnet [[Powers|power]] you can place eggs on top of water. The eggs will act the same as they do on land * [[File:IconBoat10x.png|frameless|28x28px]][[Boats|Boat]] Population ** Boats count toward [[Villages|village]] population * [[File:Achievements traitexplorer1.png|frameless]]Special [[Traits]] & [[Achievements]] ** Traits in the "Special - No Touching" category do not count toward Trait Explorer Achievements * [[File:IconWeightless10x.png|frameless|28x28px]]Weightless [[Traits|Trait]] ** Currently disabled. Units with this trait will break ice when they stand on it. Maxim has [https://www.reddit.com/r/Worldbox/comments/1332cn5/comment/jiam8t2/ explained] that the trait's original function was intentionally disabled because of pathfinding issues * [[File:HappyMood.svg|frameless|28x28px]]Sustaining Happy Mood ** If a unit eats there favorite [[food]] while happy they won't retain the happy [[mood]] and instead go to normal
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