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== Selecting Locations == For new constructions, the city needs to find a suitable location for the building. Different types of buildings have different siting requirements, which can be broadly classified into three types: * '''Solitary buildings''' - includes [[Mine|mines]], [[Watch Tower|watch towers]] and [[Windmills and Farms|windmills]]. These buildings must be built in empty areas far away from other buildings. Specifically, they must be built at a site, where the current zone and adjacent zones do not contain any civ buildings. * '''Cluster buildings''' - includes all houses and halls. These buildings must be built close to other buildings. Specifically, they must be a built at a site, where the current zone and adjacent zones contain at least another fully constructed building, and do NOT contain any solitary buildings. * '''Border buildings''' - includes watch towers. These buildings must be built at a site, where at least one adjacent zone does not belong to their own city. There are some other buildings with unique location choices: * Bonfires - bonfires are the first building constructed by a village. If the bonfire is destroyed later, the village will find a house, demolish it and erect a new bonfire at its site. * Docks - docks must be built next to a sufficiently large area of water. See [[Docks]] for details.
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