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0.21.0 - MegaBox Edition
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== Fixes == * zombie trait could be given by parents to their baby together with immunity for it * heat value on tile wasn't limited, resulting in a lot of lava sometimes * units had walking animation while frozen * boats could get infected or poisoned * pause button between tabs showing wrong icon sometimes * units experience getting duplicated sometimes when firing multiple projectiles * sometimes village storage become empty after reload * crash when trying to save modded map with 100k units * some fixes to debug console * world history logs had wrong red color sometimes * capture effect on mini map was rendered on top of other effects * zooming out sometimes had weird animation * units with powerup had weird slash animation * ufo not getting experience * units have negative health sometime * units couldn't get crippled/eyepatch sometime * baby could get zombie infection trait from parent 1 and immunity from parent 2 at the same time * crash, when you try to inspect unit, but after inspecting him unit gets killed by an arrow a moment later * sometimes fire was burned on water for a few moments * water drop position offset that spawned from water geyser * donut world gen template doesn't look like donut * king/leader/boats icons on mini map a bit jumpy * sometimes boats didn't count as dead within a kingdom. And the dead kingdom could stay alive forever until the world was loaded again * farmers and warriors sometimes keep walking around aimlessly, if their city is destroyed. Not joining some other kingdom's city or trying to create new one * cats attacking plague doctors * snakes attack cats, but cats doesn't fight back * crocodile avatar in unit window is out of bounds * dragon avatar in unit window is out of bounds * ufo avatar in unit window is out of bounds * civs can build on snowy mountains * when you switch speed via game ui, sonic speed button was still shown as active * clouds doesn't spawn drops if zoomed in * soft crash sometimes when rain used on wheat from minimap view * sometimes kingdom considered dead, and turns into "ghost" kingdom * green babies * soft crash if you generate a map, while holding mouse click * game crash when android system don't have enough space for save * printer unit is not visible * baby king/leaders can be given weapons and armor * flying heads cases * zombie dragon shadow was weirdly green * save descriptions didn't allow you to put empty text * gray goo sometimes stuck, if you use freeze ray on it * after changing name/description of saved world - it won't show in window until next opening * snowmen bug that made them actually super powerful * too long kingdom, city and unit names will be shortened in tooltips * highlighted zones had a small offset that was annoying when you look at it if you manage to notice it * kings, leaders, boats, army icons would render big on mini map, when they don't have home city * volcanoes and geysers were being destroyed by lightning if they were placed on an ocean tile * penguin swim speed * drop physics ( e.g. spawned lava by volcanoes ) should be now the same - no matter the game speed * tornado shadows did not change with the tornado size * units will be now smarter about which beach to swim to * killing a dragon while the game was paused, made them hang in the air until the game resumed * dragons sometimes had a weird distorted animation when flipping before an attack * lava colors were not correct based on their heat level * necromancer didn't cast curses correctly * [PC] zoom was wonky when you scroll to change zoom, but then moved cursor over UI * units that are ok with lava will swim to lava * some trees stay on tiles without biomes, water * sometimes abandoned buildings roofs had color of living buildings * crab bombs did not shake the world * fairies would fly through lava - killing themselves * flying insects would fly through lava - killing themselves * fairy that spawns in enchanted biome on high tile had energized trait(only the ones, that player spawns supposed to have that) * sometimes console logs would stack and appear unreadable * some soft crash related to status effect * added support for saving huge worlds without running out of memory * mini map was sometimes got dirty
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