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0.14.0 - Everythingbox
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== Fixes == * difference between visible renderered objects before minimap switch for mobiles * movement speed was limited by one tile range on higher speeds, as a result very fast units still moved with about the same speed in 5x/sonic speed. This has been fixed and this is huge game changing fix * sometimes builders go to build roads for other civ * [PC] sometimes clicking on power tabs on the bottom can open kingdom/city/cultures view on mini map * [PC] sometimes clicking on power tabs on the bottom can open unit view if he was behind a button * [PC] Steam cloud not syncing settings correctly * burned [[tiles]] stay for too long. Now they would decay much faster * [[Dog|dogs]] die from hunger * animals don't eat flowers * civs only eat [[food]] that is highest in supply * weird sand lines generated on bigger maps * [[Human|humans]] stuck in a place sometimes after they see monke * shake effect for [[:Category:Buildings|buildings]] didn't work * non killable archer from the [[Boats|boat]]. FINALLY FOUND YOU * [Android] sometimes saving names didn't work on Android * camera movement wasn't synced with cursor logic, as result sometime hover blinking would happen * save window tooltip shows mobs 2 times * [[Unit Jobs|warriors]]/[[armies]]/group-leaders - after a fight could reset their jobs, and return to their village. Resulting in bad behavior and "weird" conquest, where everyone just walk over and back, over and back * sometimes villages getting "stuck" in early progression and stop building * sometimes army leaders got confused, when the zone they wanted to attack didn't belong to any city anymore once the army arrived there. So they were just chilling in one place while war is happening * [[Living Houses|living houses]] were sometimes pink * after loading sometimes units "swim" nearby their transport boat * game started lagging after long time of playing * some crash reasons * relationships tool showed [[Villages|village]] names, instead of kingdom names * lava2 and lava3 had colors switched on mini map * tween errors spam in console * [[Culture Development|culture]] techs that increased how many resources were given wasn't applied correctly * sometimes the world where all kings had diplomatic personalities was "stuck" in eternal peace. Because the chance of war was less than 0 * [PC] [[Achievements|achievement]] buttons blocking scrolling in their window * [PC] [[World Laws|world laws]] buttons blocking scrolling in their window * bees make the game lag when going over mountain [[tiles]] * [PC] avoid bringing tooltip while window is closing * [[UFO|ufo]] not damaging buildings * save creation time showing wrong date * city center calculated wrong after [[bonfire]] destruction * (pathfinding/ai logic) sometimes connections between regions not calculated correctly, as a result - ai was doing weird things * sometimes the city wanted to colonize unreachable terrain. Like when there's a land inside a mountain * wheat wasn't rendered correctly in hand sometime * soft crash when [[crabzilla]] got healed by [[fairy]] while crabzilla is dying * units were shown holding resources when they didn't * city set target for other city even when it was not possible. For example, blocked by mountains, lava, double water lines, etc * [[Snake|snakes]] attacking [[Elf|elves]] * cities trying to send units to friendly cities blocked by mountains * armies sometime decide to chill somewhere, and do anything for years * unit/boat map icons didn't had z sort for them * game lagging when units were being shoved into mountains during fights * kingdom relationship history kept resetting, and timings were off sometimes * effect for fire on unit not animated when unit died * funeral [[boats]]: if a unit died from age/hunger inside a boat, his body stayed forever inside that boat. Eventually the boat had 1000 of bodies and counting * soft crash because of the dragon sometimes * some icons had wrong compression applied, ruining the colors * sometime units would target enemies that were not possible for them to see or attack * amount of boats kept increasing in one dock as the world progressed (when one [[Docks|dock]] is destroyed, ship joined another friendly one) because boat check limit was not actually used all this time * error because of a [[plague]] * poison immunity didn't work * some kingdom relationships had a bug and would count the age wrong * kingdoms button had the wrong description * sometimes cities got stuck and did not build anything, because they thought there's a fire nearby (spoiler: there wasn't) * unit selection effect was working behind menus * tween error spam on map reload * mobs were attracted to ruined [[Golden Brain|golden brain]] after game loading * [[Butterfly|butterflies]] and [[Fly|flies]] dying over mountains * mountain damage gave exp to unit * divine light didn't affect poppoints (idle units inside houses) * [[crabzilla]] could be infected by plague causing soft crash * some buttons showed tooltip on tap, that wer not supposed to show one * sometimes pre-calculation for pathfinding/regions found wrong connections. Changed hashset formula * sometimes units in inspector were showing wrong weapons * bug with docks/boats textures * mountain tiles not aligned correctly with other ones * [mobile] saves from autosave menu didn't show titles * [mobile] crabzilla joystick was stuck if crabzilla died while using the joystick
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