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==Modding: How to use NCMS to create mods== '''''<u>[Outdated Section</u>, might still have some useful Info]''''' NCMS provides easy modding for Worldbox. In order to create one, you need a config.json file with the mod name, description, icon path, etc of the mod. Also a code file to hold all the code (in C#). To add textures, you can create a GameResources file and put the texture inside. Modding with NCMS requires .dll decompiler mentioned on '''Moding:Coding''' (Jetbrains Dotpeek is recommended). With the decompiler, use it on the Assembly-CSharp and search โlibraryโ . After that, you can just look at the librarys to see examples of the modding content your gonna make. (Like BuildingLibrary for building mods) YouTube video that further explains the usage of NCMS on Worldbox: https://youtu.be/Lat2UWbt-Sw<br /> [[Category:Technical Help]] [[Category:Modding]] [[es:Modificaciones]] <!--Prerequisites A decompiler of your prefrence, like Dnspy or DotPeek for this tutorial we will be using DnSpy Very basic programming/coding understanding, which this may be a great place to pickup on what coding is all about! Worldbox's Assembly-CSharp.dll located by default (C:\Program Files (x86)\WorldBox\WorldBox_Data) Useful Links Unity Script API - This to understand all that unity does, and various lines of code-->
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