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===<big>Modding: Textures</big>=== [[File:Ln1pwNM.png|thumb|160x160px]] Texture editing is possible through editing a variety of files ending in ".assets". You'll use tools such as [https://github.com/mafaca/UtinyRipper UTinyRipper], [https://github.com/Perfare/AssetStudio/releases Asset Studio], and [https://github.com/DerPopo/UABE Unity Asset Bundle Extractor] to extract images and audio. To import/change these images to make a texture change you'll use [https://github.com/DerPopo/UABE/releases/2.2stabled Unity Asset Bundle Extractor] Also known as (UABE). Using UABE you can edit imagery, add resources (audio, image, sprite, etc), and edit audio. The game uses sprite sheets and will consist of all zoomed-in sprites under "sactx-1024x1024-Uncompressed-WorldAtlas-5e0836b1". The UI is in a similar file with "SpriteAtlas" instead of WorldAtlas. These two atlases contain a large number of sprites and any changes you wish to make on sprites contained within them can only be made through them. Any Icons or other images can be found and edited individually. '''''Note: Texture changing through processes such as UABE is tedious and will out-date every update, a better idea is to only use these processes for texture extraction and make an assembly or bepinex mod to actually import the sprites or images.'''''
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