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==Other Stats (before beta)== ''<small>UIcon = Unofficial Icon</small>'' {| class="mw-collapsible fandom-table" ! UIcon !Stat ! Information |- |[[File:Gene mutagenic10x.png|frameless|56x56px]] |Mutation |Increased by mutagenic gene ([[Gene Editor|gene editor]]). For most species the mutation stat is 1 or 2 at default. See the [[Gene Editor#Mutation Rate & Other Specifics|Gene Editor]] page for more info |- |[[File:IconKings10x.png|frameless|56x56px]] |[[Kingdom Opinions|Opinion]] |Affects kingdom relationships (used by [[Kings and Leaders|kings]]) |- |[[File:IconLeaders10x.png|frameless|56x56px]] |[[Loyalty]] |How loyal a unit is to their kingdom (used by [[Kings and Leaders|leaders]]) |- |[[File:IconVillages10x.png|frameless|56x56px]] |Number of Cities | How many villages a kingdom can manage (used by [[Kings and Leaders|kings]]) |- |[[File:IconSpectate 10x.png|frameless|56x56px]] |Range |Affects how far a [[:Category:Creatures|creature]] can see/hit others |- |[[File:-Zone Control 2-.png|frameless|56x56px]] |Settlement Area |How big a [[Villages|village]] can be |- |[[File:Icon bow mythril.png|frameless|56x56px]] |Projectiles |How many projectiles the unit/[[Weapons, Tools and Accessories|weapon]] can shoot at once |- |[[File:ActorsizeImage.png|frameless|56x56px]] |[[Creature Size|Size]] | Affects how far the unit can be hit from. The bigger, the closer |- |[[File:IconGiant10x.png|frameless|56x56px]] |Scale |How much bigger/smaller a unit is compared to its normal size |- |[[File:IconPopulation10x.png|frameless|56x56px]] |Targets |How many enemies a unit can hit, Default for units and watchtowers is 1 |- |[[File:DamageStat10x.png|frameless|56x56px]] |Damage Range |Defines the variability of the damage stat.<br>The lower the percent the larger the variation. If a unit has a 30 damage stat a hammer would make damage = 3 to 30 * Everything Else: 50% * Hammer: 10% * Stick: 20% * Bow, Alien Blaster Axe: 60% * Spear: 70% * Sword: 80% * Shotgun: 90% |- |[[File:-Fortification-.png|frameless|56x56px]] |Bonus Towers |Effects how many more watch towers a village can have. Village leaders use this stat, it's capped at 2 and leaders get +1 for every 10 warfare they have |- |[[File:Subspecies trait gestation long10x.png|frameless|56x56px]] |Maturation |Maturation is the time, in game [[months]], that reproduction takes to yield offspring (vegetative, miracle, soulborne, budding, sexual, and egg hatching) (used by units and subspecies, default is 0) |- |[[File:IconHunger10x.png|frameless|56x56px]] |Max Nutrition (Hunger) |At default this is set to 100. Currently only the "big stomach" subspecies trait effects it by adding 100 |- |[[File:IconAdults10x.png|frameless|56x56px]] |Age Adult |The age units turn into adults (for sapient species). If units have a lifespan greater than 30 years they become adults at 16. If they it is 30 years or less they become adults at whatever there lifespan is x 0.12. So a unit with a lifespan of 20 will become an adult at 2.4 years old |- |[[File:IconLovers10x.png|frameless|56x56px]] |Age Breeding |Age for breeding is set to whatever a unit's adult age is. It is in part used to calculate how long a unit has bred |- |[[File:Icon gene skill dash10x.png|frameless|56x56px]] |Combat Skill |Increases chance of a successful combat action |- |[[File:Subspecies trait gift of thunder10x.png|frameless|56x56px]] |Spellcasting |Increases chance of a successful spell |- |[[File:IconFertile10x.png|frameless|56x56px]] |Birth Rate |The higher this stat the more babies unit's can produce at once. After the first baby is born birth rate defines the max that can come after, the game will try, with a 50% success rate, to make a baby up until it hits whatever a unit's birth rate is. Attempts to make more babies will stop if a try fails even if the game has not reach a unit's birth rate. |- |[[File:Accuracy10x.png|frameless|56x56px]] |Accuracy |Affects the accuracy of ranged attacks. Min = 1, Max = 10<br>Arrow Boats = 4, Other Units = 1 |- |[[File:Subspecies trait good throwers10x.png|frameless|56x56px]] |Throwing Range |How far they can throw objects/resources. Min = 1, Max = 100 (base throwing range varies, used by subspecies) |- |[[File:Icon hammer wood.png|frameless|56x56px]] |Construction Speed |Min = 1, Max = 100 (default value is 2, used by subspecies) |- |[[File:IconFleshEater10x.png|frameless|56x56px]] |Metabolic Rate |At default this is set to 1. Currently only the "voracious" subspecies trait effects it by adding 10. The higher it is the faster a creature's hunger (nutrition) decreases |- | - |Recoil |Force applied to a unit when they use a weapon/attack.<br>Bows are the only item with recoil (1) |- | - |Knockback<br>Knockback Reduction |How far a unit sends its victims back (0 to Infinity)<br>How much of incoming knockback is reduced (0 to 100%) |- | - |Mass, Mass 2 |Effects how high units jump and how they fall. Items/resources units may be holding increases mass<br>Sample List of Masses: * Default = 1 * Crystal Sword = 10 * Ants = 0.01 * Boats = 1000 * Human = 65 * Elves = 25 * And more! |- | - |Limiters: Population & Clan Members |Population limit is determined by a subspecies harmony [[Subspecies Traits|traits]] and/or the 100 population world law Clan limit can be viewed by looking on the top right of the member list in a clan menu (clan harmony traits are what limit membership) |- | - | Area of Effect |Area a certain effect affects. * Watch towers = 1 * Cannonball Boat = 3 * Basic Units = 0.1 |- | - |Aggression, Administration, Diplomatic, Rationality |Hidden personality stats (used by [[Kings and Leaders|kings]] and "used" by leaders)<br>Aggression is used to determine if a king can start a war if their kingdom is at or above it's max cities. It also seems to increase the chance king's declare wars generally<br>Other stats don't seem to be used |- | - |Multiplier Supply Timer |A hidden stat not shown in a unit's stat panel. The higher the stat, the longer the cooldown for a village to supply resources to other villages in the same kingdom. See [[Trading Mechanics]] for details<br>Used by village [[Kings and Leaders|leaders]]. |- | - |Multipliers: Mass, Health, Lifespan,<br>Stamina, Mana, Damage, Critical Chance,<br>Diplomacy, Speed, Attack Speed |Increase respective stats by a percentage instead of by an integer |- | - |Loyalty Mood |Decreases loyalty based on effect from [[mood]] (old). No longer used in beta version but still present in the code |- | - |Status Chance |Seems to be unused |- | - |Offspring Multiplier |Seems to be unused |}
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