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== War Components == === Combat === [[Race|Civilizations]] will usually, in wars, use [[armies]] as a way of combating each other. In wars that are not between civilizations of the same race, normal [[Villages|villagers]], who are not [[Unit Jobs|warriors]], will fight warriors of the kingdom that is attacking them if they enter their village or they just happen to encounter an enemy unit. This happens because other races cannot take over [[villages]] of a different race and instead attempt to destroy them. This feature can be enabled for same [[race]] wars if the angry villagers [[World Laws|world law]] is enabled. === Village Destruction === [[Villages]] in war as mentioned can be destroyed or captured during war. A village is destroyed when a village population reaches zero or all buildings in the village are destroyed. Villages can also be destroyed if they lose all of their zones, but this will rarely happen without player intervention. === Village Capture === Villages can be captured by enemy [[armies]] that occupy a village for a prolonged period in which no defending [[Unit Jobs|warriors]] or [[Watch Tower|watch towers]] are present. Players can view when a village is being captured by noticing diagonal lines of the attacking kingdom's color spread through the village's zones and by looking at a percentage display under the village nameplate. Captures can commonly be interrupted and pushed back by the defending kingdom if they are able to remove the enemy army or are able to get an army into the village. Once a village is captured it's army is disbanded if any of it was left after the village's capture. All citizens of a captured village will become citizens of the enemy kingdom. An enemy kingdom can start capturing a village if its military presence within the village overpowers that of the village's defensive forces (as well as all other competing military forces). However, the capturing forces must eliminate all defensive forces, in order to increase capture progress above 5%. Therefore it is common to see a village's capture progress get "stuck" at exactly 5%. More specifically, the progress of village capture depends on the strength of the '''"occupying forces"''' from different kingdoms within the village boundaries. The "occupying force" is calculated as follows: *Every [[Armies|soldier]], [[Kings and Leaders|village leader]], and [[Kings and Leaders|king]] counts as +1 occupying force *Every [[Watch Tower|watch tower]] in the village counts as +10 occupying force A village's capture progress is updated every 0.02 months in game. Upon every update, the game calculates which kingdom has the strongest "occupying force" in the village; here we call this kingdom the "strongest occupying kingdom". Based on which kingdom is the "strongest occupying kingdom", the current capture progress, and the presence of defending forces, the capture progress changes as follows: *When the "strongest occupying kingdom" is an enemy kingdom, and capture progress is less than 5%, capture progress <span style="color: #37ff21;">'''increases by 1.1'''</span> *When the "strongest occupying kingdom" is an enemy kingdom, and all defensive forces have been eliminated, capture progress <span style="color: #37ff21;">'''increases by 1.1'''</span> *When the "strongest occupying kingdom" is an enemy kingdom, and capture progress reaches 5%, but there are still defending forces, the capture <span style="color: #FFDE21;">'''process stalls'''</span>; capture progress does not change *When there is no "strongest occupying kingdom", i.e. there are soldiers, village leaders or kings of the village's kingdom and any enemy kingdoms, capture progress <span style="color: #ff2121;">'''decreases by 0.5'''</span> *When a village is being captured by an enemy (Kingdom A), but when a second enemy (Kingdom B) later becomes the "strongest occupying kingdom", and kingdoms A and B are enemies with each other, Kingdom A's capture progress <span style="color: #ff2121;">'''decreases by 0.5'''</span> *When the "strongest occupying kingdom" is the village's kingdom, capture progress <span style="color: #ff2121;">'''decreases by 1'''</span> *When the "strongest occupying kingdom" changes from an enemy kingdom into a friendly kingdom, the capture progress does not change in this update. However, in the next update of capture progress, this kingdom will no longer be considered in calculations and capture progress will '''quickly deplete''' (happens after [[Plots/Plans|peace talks]]) When a village is captured, it is handed over to a kingdom on the opposing side. It may be handed over to either: * '''The occupying kingdom -''' i.e. the kingdom whose soldiers actually completed the capture * '''The leader kingdom -''' i.e. the "leader kingdom" of the opposing side in the war. This is usually the kingdom which started the war or which was the selected target of the war These are the rules by which the game determines which kingdom the village is transferred to: * '''Adjacent kingdom first''' - The village is preferentially handed over to the kingdom which has adjacent borders with the captured village. * '''Leader kingdom first -''' If both the occupying kingdom and the leader kingdom are adjacent to, or are both not adjacent to the captured village, then the village is preferentially transferred to the leader kingdom. ===Menu=== All war types use a similar war menu to display information about wars such as deaths and population of each kingdom. In the top of the mentioned menu you can find: *Started by [King] *Started by [Kingdom] *Date [Started] *War Type *[[File:IconClock10x.png|frameless|28x28px]]War Age *[[File:IconKingdomList10x.png|frameless|28x28px]]Kingdoms at War *[[File:IconVillages10x.png|frameless|28x28px]]Cities at War *[[File:IconDead10x.png|frameless|28x28px]]Dead [Total] Below these stats you can find information about the collective attackers and defenders in the war: *[[File:DamageStat10x.png|frameless|28x28px]]Attackers/[[File:DefenseStat10x.png|frameless|28x28px]]Defenders *[[File:DamageStat10x.png|frameless|28x28px]]Warriors *[[File:IconPopulation10x.png|frameless|28x28px]]Population *[[File:IconDead10x.png|frameless|28x28px]]Dead
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