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== Visual and Text Bugs (13) == * [[File:-Docks-.png|frameless|28x28px]]Abandoned Docks ** When docks are abandoned their roofs will be a de-saturated pink color instead of gray * [[File:IconAges10x.png|frameless|28x28px]]Incorrect [[Ages|Age]] Menu ** If you go to the age menu you'll notice the description says each age lasts at least '''50''' years. In reality ages actually last at least '''30''' years with a max of 55 * [[File:IconFertilizerTrees10x.png|frameless|28x28px]][[Loading Screen Blurbs & Tips|Loading Screen Tree Tip]] ** When loading worlds you may see the line "Most trees only grow on forest [[tiles]]" which is only true for the [[Wasteland Biome|wasteland]] biome * [[File:CriticalStat10x.png|frameless|28x28px]]Overloaded Critical Chance ** The critical chance [[Unit Stats|stat]] can go over 100% but there is no benefit to this. [https://www.reddit.com/r/Worldbox/comments/1fp53py/comment/lpacbbr/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button Maxim has considered/hinted] at their being a purpose for an 100%+ critical chance * [[File:IconEyePatch10x.png|frameless|28x28px]]One Eyed [[Traits|Trait]] Sort ** The one eyed trait is sorted incorrectly and doesn't follow the alphabetical pattern of all other traits. This happens because it goes by "eyepatch" and not "one_eyed" in the code * [[File:IconCommunity10x.png|frameless|28x28px]]Would Will ** Multiple world laws and techs use "would" in their descriptions when talking about their effects instead of "will" * [[File:Icon sword iron.png|frameless|28x28px]]Mini Iron Tools ** The "mini" [[iron]] [[Weapons, Tools and Accessories|tools]] units hold use the darkest [[bronze]] [[Materials|material]] color instead of an iron color * [[File:Icon amulet adamantine.png|frameless|28x28px]]Sharpness Modifier ** The sharpness modifier will not stack it's critical chance [[Unit Stats|stat]] with the critical chance stat of amulets and rings and the [[Weapons, Tools and Accessories|item]] will instead display critical chance as two different stats (the sharpness modifier can only be found on amulets and rings) * [[File:Stewardship10x.png|frameless|28x28px]]Decimal Stat Inconsistency ** Some percentage [[Unit Stats|stats]] will display ".0" while others will not. Most if not all examples of this are critical chance and fertility stats * [[File:IconDeathMark10x.png|frameless|28x28px]]Missed Death Log Texts ** Most likely because of a misinput in the code the third variation of multiple death related log won't appear ** Favorite dead "[name] has kicked the bucket" ** Favorite killed "[name] was killed by [killer]" ** King killed "[name] of [kingdom] was murdered by [killer]" ** Source: When looking at the "logKingMurder" method you'll notice that it only uses randomInt(1,3) and because the second number is excluded the third log message never appears. You can see unused log messages by inspecting the localizedtext varible of the localizedtextmanager class using UnityExplorer ** The [https://gamebanana.com/mods/563088 Optime] mod fixes this * [[File:IconDiscord10x.png|frameless|28x28px]]Discord Power Conflict ** When going to settings and hovering your cursor over the [https://discord.gg/worldbox discord social] button you will see the description for the discord [[Powers|power]] * [[File:IconHunger.png|frameless|28x28px]][[Races|Children]] Favorite [[Food]] ** You have to hover your mouse over a child's hunger bar to see their favorite food instead of it being displayed in a star * [[File:IconLava10x.png|frameless|28x28px]][[Lava]] Color ** The second layer of lava is colored the same as the first when zoomed out
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