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=== [[File:Achievements 4Races 10x.png|frameless|28x28px]]Civilizations === [[Races|Civilizations]] gather and eat food in a different way when compared to animals. Instead of eating [[food]] directly from bushes, flowers, or animals they deposit food into their [[Villages|village]] inventory where the player can view info about various foods. Once civs need to eat food they will take food out of the village inventory and then eat whatever food they are given (villages will give favorite foods to units if avaible, if not than a random food is selected). Eating a food restores varying amounts of health and hunger, and some foods have a chance to give various [[traits]] and [[Status Effects|status effects]]. This does not happen as in-depth with animals. Civ units also each have their own favorite food which can effect their [[mood]]. For more info on foods see the [[Food]] page. * Civs start with 50% hunger * Civs will not eat if they are above 10% hunger * If units have the gluttonous trait they will eat two pieces of food at the same time
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