Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Worldbox Wiki
Search
Search
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
0.21.0 - MegaBox Edition
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Upload file
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Changes == * new lightning look * new boulder look * fire logic and render on mini map. Now it has smooth fade out pixel animation * burning status changed from 60 sec to 30 sec * balanced some weapons/unit damage, and added damage spread range * when zooming in from a mini map and you have borders enabled. The layer will switch to show only border colors. Not inside of . * volcano now is animated * golden brain now is animated * corrupted brain now is animated * acid geyser now is animated * water geyser now is animated * volcano now has nice spawn animation * acid geyser now has nice spawn animation * water geyser now has nice spawn animation * golden brain now has nice spawn animation * corrupted brain now has nice spawn animation * new mine graphics with idle animation * orcs won't attack golden brains anymore * [UI] golden brain now has new icon * [UI] corrupted brain now has new icon * some previous effects now lit at night * when you turn off acid geyser - now it has special animation * when you turn off water geyser - now it has special animation * when city is captured, captured zones effect would be shown as spreading, instead of random * when a city is captured in a war that has multiple allies on the same side. City would be given to a main side of a war, if they are sharing borders * spite power now works differently. When you use it on a specific kingdom, that kingdom will start a hateful total war against every other kingdom, which won't stop until only this kingdom is left in the world or you would stop it by using friendship on the kingdom * new look for demons * new look for cold ones * new look for bandits * new look for some mini map icons * new look for ufo's beam * dragons can be now affected by some status effects * boats can be now affected by some status effects * ufos can be now affected by some status effects * friendship power. One drop of friendship now removes kingdom from random war * when king dies, the heir to the kingdom will be an oldest member of his clan of his kingdom * when leader dies, the heir to the city will be an oldest member of his clan of his kingdom * some traits/statuses increase max age of units(note: when unit reaches max age doesn't mean he dies right away. But he have a chance to die from old age. Chance increases the older he gets) * [UI] city window now shows loyalty * [UI] culture list element now showing age * [UI] culture window now has age icon * [UI] culture window now showing foundation date * [UI] kingdom window now showing foundation date * [UI] kingdom window now has age icon * [UI] kingdom zones moved to text box * [UI] city window now has age icon * [UI] city window now showing foundation date * [UI] city zones moved to text box * [UI] city names capital icon layout changed * [UI] all tooltips with stats have background * [UI] kingdom tooltip would show motto * [UI] in kingdom menu you can see king avatar, and if you hover over it - see king's stats * [UI] in kingdom menu you can see culture banner, and if you hover over culture stats * [UI] in kingdom menu you can hover over capital button, and see it's stats * [UI] in kingdom menu now a kingdom list button moved to the right side * [UI] in city menu locate button moved to the right side * [UI] in city menu added city list button to the right side * [UI] in city menu you can now see kingdom banner, and if you hover over it - see kingdom stats * [UI] in city menu you can now see city leader avatar, and if you hover over it, see his stats * [UI] in city menu you can now see city culture, and if you hover over it - see it's stats * [UI] in inspect menu you can now see city kingdom banner, and if you hover over it - see kingdom stats * [UI] in inspect menu you can now see city clan's banner, and if you hover over it - see clan stats * [UI] in inspect menu you can now see city culture, and if you hover over it - see it's stats * [UI] in inspect menu you can hover over home city button, and see it's stats * [UI] in inspect menu favorites button moved to the right side * [UI] in inspect menu follow button moved to the right side * [UI] in culture menu added "all cultures" button to the right side * [UI] in village window now shows buildings representing village tech level and race * [UI] windows have window titles in the left corner now * [UI] improvements to kingdom tooltip layout * [UI] improvements to unit tooltip layout * [UI] health in unit tooltip now shows color level * [UI] improvements to layout of ui elements in list windows * [PC] cursor highlight when drawing a bit stronger * when map names and cultures layer are on - it would show culture icon next to names * meteorite will now fall from different directions when used * chance to die from old age after reaching max age changed from 15% to 13.13% * changed how loyalty is calculated * changed how opinion is calculated * trait super health max age + 100 * trait energized max age + 7 * trait plague max age -30 * trait blessed max age +10 * trait cursed max age -10 * trait skin burns max age -5 * trait tough max age +4 * trait strong max age +3 * trait weak max age -6 * trait regeneration max age 12 * trait lucky max age +7 * trait unlucky max age -13 * trait immune max age +10 * trait agile max age +3 * status cough max age -15 * status ash fever max age -45 * poisoned damage changed from 1hp to 1% of current health or 1hp ( whichever is higher ) * increased chance of some traits to be inherited * tile creep decay is faster by 10x+ * somme traits now have fertility rate * somme status effect now have fertility rate * age now affects the unit's fertility rate(unless the unit is immortal). The closer units to their max expectation age, the less chances for them to have kids * added chances to some unique/fun non-birth traits to be inherited, that can be added via trait editor/rain * traits in trait editor now separated by categories * [MODDING] set trait group of your own mod(if you want it to be separate) by using ActorTrait.group_id * how babies in civs are born. Added timeout for same unit being a parent * one game month now takes 7 seconds, instead of 3 on 1x time * when units are babies they would grow at a faster rate now. Every year they could increase their biological age by a few years * unit window trait bar - made bigger * wheat won't grow at cold and dark ages * favorite food line won't show anymore in unit's window, since it duplication of same info in the hunger bar * speed icons have different colors now * normal clouds won't spawn in age of sun * rain clouds will spawn in age of tears * rain, lava, lightning, acid clouds can only be huge now * rain, lava, lightning, acid clouds are now slower than normal ones * snow drops from snow cloud can freeze units * orcs now have nightchild trait by default * elves now have moonchild trait by default * fairies now have moonchild trait by default * fires in era of tears will be extinguished fast by itself around the map * frozen status effect 7 -> 15 sec * range weapons at night will have 50% less range attack radius * short sighted trait "range weapons" attack range 0 -> 3 * eagle eyed trait "range weapons" attack range 0 -> -3 * super pumpkins now have trait thorns * changed ranges of range items * sight of units is now 2 chunks, instead of 1 * favorite unit list will show age of units * in favorite unit you can click on whole element to open inspector * if king is chosen from non capital city, he will move to the capital * enchanted biomes won't give a blessed trait anymore. Instead it has a chance to give enchanted status effects. A bit stronger, but not forever * rain/lightning cloud is not a disaster anymore * tornado disaster now can only happen in age of tears, ash, chaos, wonders, moon * meteorite disaster won't happen now in age of hope and sun * earthquake disaster won't happen now in age of hope and sun * hellspawn disaster only can happen in age of chaos * mad thoughts disaster won't happen in age of hope and wonders * greg only in despair * disasters chances changed and now fully depends on a world age * tornado would spawn only in ages of tears and ash * dragons have reduced knockback when hit * meteorite won't spawn in age of hope anymore * earthquakes won't spawn in age of hope anymore * hellspawn only can spawn in age of chaos * wild mage won't spawn in age of hope anymore * mad thoughts won't happen in age of hope and wonders anymore * greg can only spawn at age of nightmares * some kingdom colors adjustments * some culture colors adjustments * some save format change. Kingdoms/Cultures could mess it's age counter * tweaks for opinion mod, based on kingdom age * wolves now friends with orcs * hyenas now friends with orcs * UFO armor 0 -> 30 * UFO health 500 -> 1500 * gray goo damage to units 50 -> 200 * some tweaks to grass growth logic * item speed modificators lowered * assimilators now have bubble defense trait * some improvements to dragon AI logic * worms now can dive under tiles, not damaging them * Moved printers to new AI system * Moved dragons to new AI system * Moved ants to new AI system * Moved worms to new AI system * Moved UFOs to new AI system * assimilators now have bubble defense trait * boats would now sink after a while if their kingdom is no more - and they don't have a dock to return to * healing era interval 1 -> 2 * regeneration 1 -> 3 * kingdom list window now shows kingdom ages * kingdom list window now shows max cities * ice would break right away when unit is stepping on it * ships won't die in ice anymore, but would break it when move thought it * bowling balls now has shadows * map icon for leader crown is changed * boulders now sink in lava * tornadoes throw less water particles now, but still a lot * dragons can be favorited now. Star still won't render, but you will see dragon in favorites UI * ufos can be favorited now. Star still won't render, but you will see UFO in favorites UI * order of templates in new world window is changed * loyalty bonus for new city is increased * loyalty bonus for new kingdom is increased * loyalty bonus for city being nearby capital changed from 15 to 20 * loyalty difference for cultures changed from 10 to 15 * units that taken by magnet not fully "frozen" anymore * drops spawned from volcano and geysers a bit lower * improved lava spreading logic, to make it more even * lava would stay longer before turning into rock * lava smoke effect is back * cities won't try to build new buildings when fight is going on in that city borders * many statuses will reset the timer when reapplied - e.g. if you caffeinate a caffeinated unit, the status will stay longer * when earthquake happens, it will remove burned tiles * EXPERIMENT(!) villages won't lose zones when some buildings are destroyed. Can be changed in debug options for now * changed building animation logic, now little scale animations are synced with flow of time speed * [PC] unit selection effect is improved * antimatter bomb effect is improved * pressing on the power bar's yellow left/right buttons will scroll the power bar to the left/right * crab bombs don't harm crabs any more * [PC] steam rich presence now localized * peaceful trait will be removed, when unit turns into zombie, mush, etc * increased amount of lines logged in the console * save tooltip will show world's last save date in local culture format * zooming in/out buildings/trees animation updated * adjusted amount of farmers and soldiers in cities * if city doesn't have enough food, it won't have many soldiers * can remove good with sponge now * snowman will die in age of sun * orcs won't attack golden brains anymore * village window now shows amount of babies * village window now shows amount of adults * village window now shows amount of farmers * improved logic of how village assign jobs to citizens * decreased max age for orcs a bit * animation for button for changing map sizes on right click * when there is a rebellion, alliance members will now only join the war against the rebels if they have a good opinion of the member. Previously, they would always join regardless of opinion.
Summary:
Please note that all contributions to Worldbox Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Worldbox Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width