Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Worldbox Wiki
Search
Search
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
0.12.02 - STEAMy Biomes
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Upload file
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Changes == * [[Demons]] now can be damaged by rain * [[Tumor Monsters|Tumor monsters]] now also wants to attack golden brain * Can use demolish tool to remove [[Tile Explosives|tnts]], [[Roads|roads]], [[Mine|mines]], [[Tile Explosives|fuses]], cybertiles * Trees can grow on normal soil. But in much smaller amounts! * Civs can build farms in snow biomes * Increased amount of trees that can be grown per different [[:Category:Biomes|biomes]] * Updated credits screen * Temperature up won't burn [[tiles]] anymore. It would start burning units if you hold long enough it over them * Temperature down would freeze units if you hold long enough over them * New improved wave effect * New look for [[achievements]] window. A lot of new achievements would be added in the next updates * [[Explosives/Bombs|Atomic bombs]] now create wasteland * Improved city border growth. New zones would be added from nearby ground borders, and won't go to other islands without units access to it * Less border gore. City zones should be connected, otherwise they would be abandoned now * Bow and sight range is decreased * Some [[Traits|trait]] icons are improved * Some [[Culture Development|culture]] icons are improved * Improved "city place finder". Units won't think that the new city place is too close to another city, if it's separated by mountains/water/etc anymore. * When you use acid on tiles, instead of removing soil it would turn it into wasteland tiles * Life eraser removes pop points in houses now * Rain won't turn soil into grass anymore. Since we have a lot of new different biome seeds * Grass is grown from other patches of grass * Seeds power is removed. Replaced with biome seeds * Different types of biomes are added that now grow on soil * Different types of grass can be grown on soil * City zones not randomly shrinked anymore, when some building is destroyed * [[Robot Santa]] power moved into [[:Category:Destructive|destructions]] tab * [[Living Plants|Living trees]]/buildings moved into others tab * Moved [[Ice Tower|ice tower]], [[Flame Tower|demon tower]] and [[tumors|tumor]] to [[:Category:Creatures|creatures]] tab from other * Moved [[worm]] and [[Sand Spiders|sand spider]] further away in creatures bar * Tumor tiles won't damage units anymore * Tumor tiles have smaller chance to give tumor infection * Baby elf would create flowers on death instead of trees * Flower tiles are removed. Instead actual flowers would grow based on biome type * [[Fairy]] can spawn in [[Enchanted Biome|enchanted biome]] now * [[Rats]] can spawn in [[Wasteland Biome|wasteland biome]] now * [[tumors|Tumor]] growth logic improvements * Tumor tiles would now die off when not connected to the main tumor building * [[Knowledge]] - tower is now requires bows tech * [[Knowledge]] - [[boats|fishing boats tech]] is removed. Fishing boats now unlocked together with docks * Changed how [[Culture Development|knowledge gain]] is calculated and increased knowledge gain for all civs * [[Explosives/Bombs|Atomic/czar bomb]] explosion optimizations by 10x * [[Druid]] pixel color on minimap is now green, instead of red * [[Traits|Trait]] wise now gives +1 to each attribute * Lil bit increased chance for [[orcs]] to get int attribute * [[boats|Transport boats tech]] not required to have [[boats|trading boats tech]] unlocked * [PC modding] TileType now moved to AssetManager * [PC modding] Moved a lot of power logic into PowerLibrary * [PC modding] Added new TileCap type. Some of the old Tiles now TileCaps * [PC modding] buildings now use same system as units for kingdom colors, and separated by folders * Remove ability to set fires from power temperature up * New [[printer]] animation! bzzzzzzzzrt * New background image for loading screen * Adjusted shadows for some animals * [[Carnivores|Bear]] health is increased * Added some traits to [[turtle]] * Added trait fast to [[Rabbits|rabbit]] * Decreased [[Rabbits|rabbit]] health * Decreased [[crab]] health * Other animal balancing * Divine light damages undead units for 40% of their max health, instead of 20 health * [PC] improved touch and drag controls for power power bar * [PC] can use scroll wheel on power buttons bar now
Summary:
Please note that all contributions to Worldbox Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Worldbox Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width