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===[[File:IconGenius10x.png|frameless|28x28px]] System - AKA SUStem - "could mess your game and crash it. We use it for finding bugs. Better move along"=== {| class="mw-collapsible fandom-table" !Icon !Name !Function !Notes |- |[[File:IconCityZones10x.png|frameless|42x42px]] |SystemRemoveZonesWhenBuildingDestroyed |Zones are removed from a village if a building within one is destroyed | |- |[[File:-Roads-.png|frameless|42x42px]] |SystemUnitPathfinding |Enables pathfinding algorithm of units, which helps them go around water and dangerous areas (e.g. mountains, lava) when heading towards a target. When disabled, units will move towards their target in a straight line, ignoring intervening terrain. |Pre-Enabled |- |[[File:IconDebug10x.png|frameless|42x42px]] |SystemZoneGrowth |Enables zone growth of villages |Pre-Enabled |- |[[File:IconDebug10x.png|frameless|42x42px]] |SystemBuildTick |Enables construction. In-progress constructions will be finished but new ones will not start if disabled. |Pre-Enabled |- |[[File:IconCityInspect10x.png|frameless|42x42px]] |SystemCityPlaceFinder |Units can detect areas to establish new villages |Pre-Enabled |- |[[File:IconDebug10x.png|frameless|42x42px]] |SystemWorldBehaviors |Enables various world behaviors, including the occurrence of disasters, the decaying of roads and fields, the spawning of animals, minerals and clouds.; the spreading of biomes and fires; erosion of tiles next to water, etc. If disabled, all these processes will not occur. |Pre-Enabled |- |N/a |SystemProduceNewCitizens |No effect in game currently |Pre-Enabled |- |[[File:IconDebug10x.png|frameless|42x42px]] |SystemCheckUnitAction |No effect in game currently |Pre-Enabled |- |[[File:IconWorldInfo10x.png|frameless|42x42px]] |SystemRedrawMap |Allows the player to view changes of terrian when zoomed out. |Pre-Enabled |- |[[File:IconDebug10x.png|frameless|42x42px]] |SystemUpdateUnits |All units cannot be selected or seen when zoomed in and they will not move unless this option is enabled |Pre-Enabled |- |[[File:IconDebug10x.png|frameless|42x42px]] |SystemUpdateBuildings |All buildings (does not include boats) cannot be seen when zoomed in or used by units | Pre-Enabled |- |[[File:IconDebug10x.png|frameless|42x42px]] |SystemUpdateCities |City populations will not be updated (boreders can still be destoryed using demolish tool)'''''(there might be more)''''' |Pre-Enabled |- |[[File:IconDebug10x.png|frameless|42x42px]] |SystemCityTasks |Units will not be assigned jobs or finish constructions. Boats will become idle at docks. Kingdoms will not send armies |Pre-Enabled |- |N/a |SystemUpdateDirtyChunks |When disabled, the game will not update the status of changed tiles. |Pre-Enabled |- |[[File:IconDebug10x.png|frameless|42x42px]] |UseGlobalPathLock |When enabled, regions traversed by units' paths will be "locked", which may affect pathfinding results and efficiency. Units will wander more into other villages - Assumed/Unknown |Pre-Enabled |- |N/a |SystemCheckGoodForBoat |When enabled, regions adjacent to regions traversed by boats' paths will be "locked", which may affect boats' pathfinding results and efficiency. Takes effect only when UseGlobalPathLock is also enabled. | |- |[[File:IconDebug10x.png|frameless|42x42px]] |SystemSplitAstar |No actual effect in game currently |Pre-Enabled |- |N/a |UseCacheForRegionPath |When enabled, the game will save units' movement paths in a cache, and use the cache for pathfinding. May affect pathfinding results and efficiency. |Pre-Enabled |- |[[File:IconHealth10xEdit.png|frameless|42x42px]] |ParallelJobsUpdater |<u>''Unknown''</u> |Pre-Enabled |- |[[File:IconHealth10xEdit.png|frameless|42x42px]] | ParallelChunks |<u>''Unknown''</u> |Pre-Enabled |- |[[File:IconBuildings 10x.png|frameless|42x42px]] |ScaleEffectEnabled |Enables a smooth transition animation when zooming out to the minimap. |Pre-Enabled |- |[[File:IconMadness10x.png|frameless|42x42px]] |UseCameraAspect |Adds shadows to trees and buildings when zoomed farther out (but still zoomed in) and allows you to stay zoomed in with the camera father away when disabled |Pre-Enabled |- |[[File:IconPause10x.png|frameless|42x42px]] |AddJobManagerSkips |No effect in game currently | |- |[[File:IconDebug10x.png|frameless|42x42px]] |MakeUnitsFollowCursor |When enabled, when you click on a point in the map, favorite units on the same island will stop their current jobs and move towards the clicked point. After reaching the targeted point, they will return to their previous jobs. | |- |[[File:IconDebug10x.png|frameless|42x42px]] |DrawBadLinksDiag |<u>''Unknown''</u> | |- |[[File:Shielded10x.png|frameless|42x42px]] | DebugIdleSounds |When enabled, reduces the cooldown time for playing idle sounds to 0.002 months in game (normal cooldown time is a random value between 1-2.4 months in game) | |- |[[File:RightClickHand.png|frameless|42x42px]] |PauseOnStart | When new worlds are loaded the game will be paused (disables once closing worldbox) | |}
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