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== Other Stats Explained == === Lifespan === Lifespan defines how old a unit can be before having a '''chance''' of dying from old age. Subspecies have different stats for [[File:IconLifespanMale10x.png|frameless|28x28px]]male and [[File:IconLifespanFemale10x.png|frameless|28x28px]]female lifespans. This stat has no effect if the old age worldlaw is disabled or a unit has the immortal trait. The more years a unit is above their lifespan the higher chance they have of dying from old age. The chance of dying from old age is calculated by: * X = Age/(Lifespan - 1) * If this X is greater than 2 it is set to 0.5 * If the X is not greater than 2 but is greater than 0.3 then it is set to 0.3 * X * 100% equals the chance ** This chance would be rolled every 1-20 game ticks The age units turn into adults (for sapient species) is influenced by the lifespan stat. If units have a lifespan greater than 30 years they become adults at 16. If they it is 30 years or less they become adults at whatever there lifespan is x 0.12. So a unit with a lifespan of 20 will become an adult at 2.4 years old. A unit's breeding age is automatically set to the same value as there adult age. If units don't have a base lifespan predefined by the game then their base lifespan is set to 100. === Renown === Renown is a visual element that seems to have no effects on the game besides sorting the fame of various meta-objects and units. * Units: Kill Experience (usually 10) also counts toward renown, Has a conversation +1 * Languages: Units have a conversation +1 * Religions: Units have a conversation +1 * Cities: Year starts and village has a village leader +1 * Kingdoms: Year starts and kingdom has a king +1 * Alliance, City, Clan, Family, Subspecies, Kingdom has a new unit born into them +1 === Children === The children stat defines both the current amount of children a unit has and there max children. This stat is linked to the fertility to the unit as the larger the max children value is the more fertile a unit is. Being a king actually adds to max children by two. This fluctuates when it comes to the age of the unit: * If the unit is below 18 years old then -100% Fertility * ''Units become less fertile as they age, if they don't have the immortal [[Traits|trait]]:'' ** %toMaxAge = Current Age/Max Age ** %toMaxAge > 30% then fertility is 80% ** %toMaxAge > 50% then fertility is 50% ** %toMaxAge > 70% then fertility is 20% ** %toMaxAge > 90% then fertility is 10% * Fertility is then multiplied by World [[Ages|Age]] Modifier === Levels and Experience === The max level in worldbox 9999 but it is unlikely that units will ever reach this level naturally. Levels are sometimes a barrier to certain plots and tasks units are able to perform. When units level up they increase there health by 5%, mana by 2%, and stamina by 2% (this is by base value so each increase will be equal to the last). Every level requires 20 more xp than the last starting at 100. Units level up two levels at a time if their culture has the "training potential" cultural trait, units gain double xp with the "fast learners" culture trait. Example of Stat Change: * Level 1 : 100 Health, 100 Mana, 100 Stamina (100 xp needed to level up) * Level 2: 105 Health, 105 Mana, 105 Stamina (120 xp needed to level up) * Level 3: 110 Health, 110 Mana, 110 Stamina (140 xp needed to level up) Sources of Experience: * Consuming [[Food|foods]] (varies from +5 to 50) * Killing other [[:Category:Creatures|creatures]] (usually +10) * Hit a creature +2 * A year as king +20 * A year as a leader +10 * Having a conversation and culture having the "expertise excange" trait +10 * Reading a book (if a unit reads a book written by a language that has the scribble trait then only +1. Double xp if they have the nicely structured grammar trait )
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