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=== <span style="color: #BAF0F4;">Religions</span> === {| class="sortable mw-collapsible article-table" !Icon !Plot !Effect !Condtions ![[File:IconLevels10x2.png|frameless|28x28px]] ![[File:IconMoney10x.png|frameless|28x28px]] !Descriptions |- |[[File:Plot new religion.png|frameless|52x52px]] |Create new Religion |Creates a new religion |Is a King or Leader (with β₯8 intelligence, β₯2 of other civil stats, and Ambitious [[Creature Traits|trait]] or Inspired [[Status Effects|status]])<br>Does not have a religion<br><br>Has a culture (of at least 50 members) and a language<br>Subspecies has Advanced Hippocampus (main force condition)<br><br>Cancels if: * Initiator unit joins a religion * Loses Advanced Hippocampus |5 |25 |Establish new beliefs and spiritual practices<br>''<small>[initiator unit name] from [initiator kingdom] has begun preaching a new faith</small>'' |- |[[File:Plot religion schism.png|frameless|52x52px]] |Schism |Creates a new religion that splits from an existing one that will have similar traits |Is a Leader (with β₯6 intelligence and β₯2 of other civil stats)<br>Has a city, culture, language, and religion (main force condition)<br><br>Subspecies has Advanced Hippocampus (main force condition)<br>Kingdom isn't made up of only one village<br>At least 1000 units in the current religion<br>Religion is at least 500 years old<br>Current religion is the kingdom's language<br>Initiator unit doesn't have the legacy keepers culture trait<br>Kingdom that the religion was founded in isn't the same as the imitator unit's kingdom<br>Clan that the religion was founded by isn't the same as the initiator unit's clan<br><br>Cancels if: * Initiator loses its current language * Loses Advanced Hippocampus |5 |15 |Create a doctrinal split within a faith<br>''<small>[initiator unit name]'s lucid dreams of the cosmos are tearing the religion apart</small>'' |}
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